NFL Analytics Glossary
Plain-English definitions for every stat on Yards Per Pass.
- EPA (Expected Points Added)
- How much each play changes a team’s expected points. A 3rd-and-1 conversion is worth more than a 1st-and-10 three-yard gain. Above 0 = above average.
- EPA/Play
- EPA averaged across all plays (passing + rushing). The single best measure of a QB’s total impact.
- EPA/Dropback (EPA/DB)
- EPA on passing plays only — pass attempts, sacks, and scrambles. Isolates arm talent from running ability.
- CPOE (Completion % Over Expected)
- How often a QB completes passes compared to what’s expected given throw difficulty. A CPOE of +3 means completing 3% more than expected. Higher is better.
- Success Rate
- How often a play gains enough yards to stay “on schedule” — roughly 40% of needed yards on 1st down, 50% on 2nd, and 100% on 3rd/4th. QB success rate on this site excludes sacks; team success rate includes them.
- aDOT (Average Depth of Target)
- Average distance in yards a QB throws downfield. Higher = more aggressive. Computed on true pass attempts only (sacks and scrambles excluded).
- YPA (Yards Per Attempt)
- Passing yards divided by pass attempts. A simple efficiency measure. Sacks are excluded from the denominator.
- ANY/A (Adjusted Net Yards per Attempt)
- The best single traditional stat for predicting wins. Formula: (Yards + 20×TD − 45×INT − Sack Yards) ÷ (Attempts + Sacks). Rewards touchdowns, penalizes turnovers and sacks.
- Passer Rating
- The traditional NFL quarterback rating on a 0–158.3 scale. Combines completion %, yards, TDs, and INTs. The most familiar stat, though EPA-based metrics are more predictive.
- TD:INT Ratio
- Passing touchdowns per interception. 2:1 is roughly average, 3:1+ is elite. Only counts passing TDs.
- Dropback
- Any play where the QB drops back to pass. Includes pass attempts, sacks, and scrambles — basically everything that starts as a passing play.
- Rush EPA
- EPA per rush attempt for a QB. Includes designed runs and scrambles, excludes kneels. Positive = above-average rushing.
- Run Gap
- The space between offensive linemen where a running back targets their rush. Gaps are labeled left to right: LE (left end), LT (left tackle), LG (left guard), M (middle/center), RG (right guard), RT (right tackle), RE (right end).
- Stuff Rate
- Percentage of rushing attempts stopped at or behind the line of scrimmage (0 or negative yards). Higher stuff rate = worse for the offense. A key indicator of how well a defense plugs run gaps.
- Explosive Run Rate
- Percentage of rushing attempts that gain 10+ yards. Higher is better for the offense. Measures big-play ability in the run game.
- Fumbles Lost (FL)
- Fumbles recovered by the opposing defense. Only the turnovers that actually cost you possession.
- Off EPA/Play
- Offensive EPA per play for a team. Measures how efficiently an offense generates expected points. Positive = above average.
- Def EPA/Play
- Defensive EPA per play. Measures how well a defense limits opponents. More negative = better defense.
- Pass Rate
- Percentage of plays where a team chooses to pass. Influenced by game script (teams trailing pass more).
Data source: nflverse play-by-play. Stats may differ slightly from Pro Football Reference due to methodology differences (sack handling, kneel exclusion, etc.).