WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

ARIEfficiencyLAC

+0.14(72)EPA / play(plays)−0.17(55)
+0.27(42)Passing−0.09(39)
−0.04(30)Rushing−0.36(16)
49%Success rate40%
55%Passing41%
40%Rushing38%
32%1st down rate31%
40%Passing31%
20%Rushing31%
5(7%)Explosive plays(rate)4(7%)
2(5%)Passing(20+ yd completion)2(5%)
3(10%)Rushing(10+ yd run)2(13%)
+3(TO +2, expl +1)Toxic differential(turnovers + explosives)−3(TO −2, expl −1)

ARITeam statsLAC

231st downs17
15Passing 1st downs9
7Rushing 1st downs6
11st downs from penalties2
6-143rd down efficiency2-8
0-04th down efficiency0-3
72Total plays51
393Total yards268
11Total drives10
5.5Yards per play5.3
277Passing187
27/37Comp/Att17/27
7.3Yards per pass6.2
0Interceptions thrown1
1-0Sacks-yards lost3-22
116Rushing81
34Rushing attempts21
3.4Yards per rush3.9
2-5Red zone(made-att)2-3
8-111Penalties7-64
0Turnovers2
0Fumbles lost1
0Interceptions thrown1
0Defensive / special teams TDs0
37:31Possession22:29

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why ARI shows 34 attempts and 30 rush plays.

ARIWhat it cost themLAC

0.0EPA lost to turnovers−7.5
−1.6EPA lost to sacks−5.6
−9.6EPA lost to penalties−5.9

A strip-sack counts in both the sack row and the turnover row.

ARIEarly vs late downsLAC

+0.13(59)Early downs(1st–2nd) EPA / play−0.05(44)
47%Success rate43%
+0.16(13)Late downs(3rd–4th) EPA / play−0.63(11)
54%Success rate27%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
ARI
Jacoby Brissett27/37277101103.1+0.29+4.656%7.6
LAC
Justin Herbert17/2720911383.7−0.19−6.240%10.1

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
ARI
Tyler AllgeierRB176103.6−0.1741%
Jeremiyah LoveRB114113.7+0.0327%
Jacoby BrissettQB31705.7+1.20100%
LAC
Omarion HamptonRB124313.6−0.3942%
Justin HerbertQB52905.8−0.2120%
Keaton MitchellRB4902.3−0.2925%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
ARI · 37 team targets
Trey McBrideTE13995135.1%36+0.2969%6.87.3
Kendrick BourneWR8875021.6%35+0.73100%5.09.4
Michael WilsonWR7556018.9%3+0.2871%11.98.0
Marvin Harrison Jr.WR313308.1%5+0.2833%23.711.0
Jeremiyah LoveRB429010.8%5−0.3950%1.32.3
Tyler AllgeierRB22905.4%14−0.08100%−2.54.5
LAC · 27 team targets
Ladd McConkeyWR7582125.9%9+0.9771%13.911.7
David NjokuTE5558018.5%30−0.06100%5.611.6
Oronde Gadsden IITE223207.4%25+0.17100%3.516.0
Tre HarrisWR6320022.2%9−0.5650%7.83.3
Quentin JohnstonWR6217022.2%5−0.1833%6.52.8
Derius DavisWR10003.7%0−2.350%55.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.