WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

BALEfficiencyIND

+0.21(64)EPA / play(plays)−0.22(54)
+0.32(32)Passing−0.41(35)
+0.10(32)Rushing+0.12(19)
47%Success rate43%
50%Passing40%
44%Rushing47%
36%1st down rate31%
41%Passing29%
31%Rushing37%
9(14%)Explosive plays(rate)7(13%)
3(9%)Passing(20+ yd completion)2(6%)
6(19%)Rushing(10+ yd run)5(26%)
+3(TO +1, expl +2)Toxic differential(turnovers + explosives)−3(TO −1, expl −2)

BALTeam statsIND

231st downs17
11Passing 1st downs8
12Rushing 1st downs8
01st downs from penalties1
3-93rd down efficiency3-10
0-14th down efficiency0-1
64Total plays53
506Total yards251
13Total drives12
7.9Yards per play4.7
304Passing149
17/25Comp/Att19/31
11.3Yards per pass4.5
0Interceptions thrown1
2-20Sacks-yards lost2-17
202Rushing102
37Rushing attempts20
5.5Yards per rush5.1
3-4Red zone(made-att)3-3
10-86Penalties4-29
1Turnovers2
1Fumbles lost1
0Interceptions thrown1
0Defensive / special teams TDs0
35:20Possession24:40

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why BAL shows 37 attempts and 32 rush plays.

BALWhat it cost themIND

−6.3EPA lost to turnovers−9.5
−7.4EPA lost to sacks−5.3
−10.1EPA lost to penalties−1.7

A strip-sack counts in both the sack row and the turnover row.

BALEarly vs late downsIND

+0.27(52)Early downs(1st–2nd) EPA / play−0.19(43)
52%Success rate47%
−0.06(12)Late downs(3rd–4th) EPA / play−0.37(11)
25%Success rate27%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
BAL
Lamar Jackson17/24324102127.1+0.46+4.855%11.3
IND
Daniel Jones19/3116611272.8−0.44−5.138%6.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
BAL
Derrick HenryRB2414436.0+0.2850%
Lamar JacksonQB443110.8+1.2875%
Justice HillRB61803.0−0.3917%
IND
Jonathan TaylorRB199825.2+0.1247%
Daniel JonesQB1404.0+0.24100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
BAL · 24 team targets
Zay FlowersWR65150125.0%83+2.1883%15.225.0
Chris MooreWR215308.3%23+1.6050%34.026.5
Mark AndrewsTE6449025.0%12+0.3567%7.38.2
Derrick HenryRB111904.2%20+1.70100%−1.019.0
LaJohntay WesterWR221508.3%4−0.02100%5.57.5
Matthew HibnerTE111304.2%12+0.85100%1.013.0
Ja'Kobi LaneWR3111012.5%4−1.3433%10.03.7
Justice HillRB111004.2%11+1.14100%−1.010.0
Durham SmytheTE11404.2%0+0.08100%4.04.0
Rashod BatemanWR10004.2%0−0.830%23.00.0
IND · 29 team targets
Alec PierceWR6461020.7%9+0.3267%17.210.2
Josh DownsWR4237013.8%22+0.8550%9.09.3
Keenan AllenWR6632020.7%100.00100%3.75.3
Jonathan TaylorRB4323013.8%26−1.2575%0.05.8
Tyler WarrenTE5313117.2%7−0.1160%4.62.6
Andrew OgletreeTE10003.4%0−0.610%3.00.0
Ashton DulinWR10003.4%0−0.610%0.00.0
Laquon TreadwellWR10003.4%0−4.810%4.00.0
Seth McGowanRB11003.4%2−1.75100%−2.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.