WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

GBEfficiencyNYJ

−0.15(59)EPA / play(plays)−0.09(73)
+0.06(38)Passing+0.13(49)
−0.51(21)Rushing−0.54(24)
32%Success rate38%
34%Passing47%
29%Rushing21%
25%1st down rate27%
29%Passing31%
19%Rushing21%
3(5%)Explosive plays(rate)3(4%)
1(3%)Passing(20+ yd completion)1(2%)
2(10%)Rushing(10+ yd run)2(8%)
−1(TO −1, expl 0)Toxic differential(turnovers + explosives)+1(TO +1, expl 0)

GBTeam statsNYJ

161st downs21
8Passing 1st downs11
4Rushing 1st downs6
41st downs from penalties4
1-93rd down efficiency9-19
0-14th down efficiency0-1
50Total plays72
199Total yards285
12Total drives12
4.0Yards per play4.0
136Passing218
16/29Comp/Att27/41
4.3Yards per pass4.8
0Interceptions thrown0
3-9Sacks-yards lost4-29
63Rushing67
18Rushing attempts27
3.5Yards per rush2.5
2-3Red zone(made-att)2-3
14-133Penalties13-156
1Turnovers0
1Fumbles lost0
0Interceptions thrown0
0Defensive / special teams TDs0
26:57Possession37:40

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so GB has 59 plays there and 50 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why GB shows 18 attempts and 21 rush plays.

GBWhat it cost themNYJ

−5.0EPA lost to turnovers0.0
−1.6EPA lost to sacks−5.1
−13.1EPA lost to penalties−14.8

A strip-sack counts in both the sack row and the turnover row.

GBEarly vs late downsNYJ

−0.07(48)Early downs(1st–2nd) EPA / play−0.20(53)
35%Success rate32%
−0.47(11)Late downs(3rd–4th) EPA / play+0.22(20)
18%Success rate55%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
GB
Jordan Love16/2914520391.9−0.10−13.631%7.4
NYJ
Geno Smith27/4024710492.4+0.09+5.946%6.3

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
GB
Kaleb JohnsonRB83204.0−0.2038%
MarShawn LloydRB62003.3−0.8833%
Chris BrooksRB41102.8−0.2625%
NYJ
Breece HallRB162901.8−0.4419%
Geno SmithQB51703.4−0.5940%
Braelon AllenRB5711.4−0.5420%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
GB · 29 team targets
Matthew GoldenWR6458020.7%32+0.2267%13.39.7
Christian WatsonWR11441137.9%6−0.3436%7.83.7
Tucker KraftTE3215010.3%12−0.0767%3.35.0
Chris BrooksRB211506.9%19+0.8850%−1.07.5
Skyy MooreWR326010.3%6−0.4867%14.32.0
MarShawn LloydRB22616.9%10+0.75100%−2.03.0
Jayden ReedWR11403.4%9−0.10100%−5.04.0
Bo MeltonWR10003.4%0−0.590%8.00.0
NYJ · 36 team targets
Adonai MitchellWR12663033.3%25+0.4650%14.85.3
Breece HallRB5563013.9%64+1.01100%−0.212.6
Garrett WilsonWR7557119.4%3+0.3871%10.78.1
Isaiah WilliamsWR6634016.7%32−0.01100%0.35.7
Kenyon SadiqTE321708.3%16−0.1767%2.75.7
Braelon AllenRB11802.8%5+1.04100%3.08.0
Jeremy RuckertTE22505.6%15−0.43100%−5.02.5

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.