WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

ARIEfficiencyNYG

−0.21(66)EPA / play(plays)−0.06(67)
−0.36(41)↳ Passing+0.16(37)
+0.05(25)↳ Rushing−0.34(30)
45%Success rate34%
44%↳ Passing43%
48%↳ Rushing23%
29%1st down rate24%
29%↳ Passing35%
28%↳ Rushing10%
4(6%)Explosive plays(rate)5(7%)
2(5%)↳ Passing(20+ yd completion)5(14%)
2(8%)↳ Rushing(10+ yd run)0(0%)
−1(TO 0, expl −1)Toxic differential(turnovers + explosives)+1(TO 0, expl +1)

ARITeam statsNYG

191st downs17
10↳ Passing 1st downs11
7↳ Rushing 1st downs3
2↳ 1st downs from penalties3
4-12↳ 3rd down efficiency7-15
0-1↳ 4th down efficiency0-0
63Total plays61
270Total yards319
13Total drives12
4.3Yards per play5.2
147Passing232
21/35↳ Comp/Att18/29
4.0↳ Yards per pass7.0
3↳ Interceptions thrown2
2-19↳ Sacks-yards lost4-18
123Rushing87
26↳ Rushing attempts28
4.7↳ Yards per rush3.1
2-3Red zone(made-att)2-3
7-55Penalties6-44
3Turnovers3
0↳ Fumbles lost1
3↳ Interceptions thrown2
0Defensive / special teams TDs1
27:47Possession32:13

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so ARI has 66 plays there and 63 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why ARI shows 26 attempts and 25 rush plays.

ARIWhat it cost themNYG

−16.6EPA lost to turnovers−9.7
−3.1EPA lost to sacks−4.8
−3.1EPA lost to penalties−6.0

A strip-sack counts in both the sack row and the turnover row.

ARIEarly vs late downsNYG

+0.04(52)Early downs(1st–2nd) EPA / play−0.21(50)
48%↳ Success rate30%
−1.12(14)Late downs(3rd–4th) EPA / play+0.41(15)
36%↳ Success rate47%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
ARI
Jacoby Brissett21/3516623255.2−0.46−3.141%6.7
NYG
Jameis Winston18/2925032495.5+0.15+1.339%11.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
ARI
Jeremiyah LoveRB146304.5−0.0250%
Tyler AllgeierRB84215.3+0.1838%
Jacoby BrissettQB41804.5+0.3175%
NYG
Cam SkatteboRB185803.2−0.1928%
Najee HarrisRB93003.3−0.6311%
Tyrone Tracy Jr.RB1−10−1.0−1.040%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
ARI · 35 team targets
Michael WilsonWR13795037.1%26−0.7254%9.57.3
Trey McBrideTE12731034.3%15−0.4358%5.82.6
Elijah HigginsTE221915.7%17+1.15100%1.09.5
Marvin Harrison Jr.WR4112111.4%0−0.3525%10.83.0
Hunter LongTE111002.9%1+1.28100%9.010.0
Tyler AllgeierRB22705.7%13−0.89100%−3.03.5
Jeremiyah LoveRB11−802.9%−1−0.93100%−7.0−8.0
NYG · 29 team targets
Malik NabersWR76112124.1%7+1.5686%16.116.0
Isaiah LikelyTE12766041.4%28−0.3258%9.35.5
Malachi FieldsWR3252110.3%4+1.5567%21.017.3
Theo JohnsonTE111113.4%0+2.23100%11.011.0
Cam SkatteboRB11803.4%6+0.77100%2.08.0
Patrick RicardRB21106.9%0−0.6650%1.50.5
Darnell MooneyWR20006.9%0−1.140%12.50.0
Braxton BerriosWR10003.4%0−1.430%3.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.