WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

GBEfficiencyTB

+0.01(57)EPA / play(plays)−0.03(62)
+0.23(34)↳ Passing−0.07(37)
−0.31(23)↳ Rushing+0.02(25)
46%Success rate45%
50%↳ Passing46%
39%↳ Rushing44%
26%1st down rate31%
32%↳ Passing35%
17%↳ Rushing24%
3(5%)Explosive plays(rate)4(6%)
1(3%)↳ Passing(20+ yd completion)1(3%)
2(9%)↳ Rushing(10+ yd run)3(12%)
−1(TO 0, expl −1)Toxic differential(turnovers + explosives)+1(TO 0, expl +1)

GBTeam statsTB

151st downs19
9↳ Passing 1st downs10
4↳ Rushing 1st downs8
2↳ 1st downs from penalties1
2-10↳ 3rd down efficiency5-12
3-3↳ 4th down efficiency2-3
55Total plays61
283Total yards275
10Total drives9
5.1Yards per play4.5
197Passing134
22/30↳ Comp/Att19/27
6.6↳ Yards per pass4.5
1↳ Interceptions thrown2
0-0↳ Sacks-yards lost3-14
86Rushing141
25↳ Rushing attempts31
3.4↳ Yards per rush4.5
2-3Red zone(made-att)2-2
10-68Penalties4-17
2Turnovers2
1↳ Fumbles lost0
1↳ Interceptions thrown2
0Defensive / special teams TDs0
30:10Possession29:50

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so GB has 57 plays there and 55 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why GB shows 25 attempts and 23 rush plays.

GBWhat it cost themTB

−9.8EPA lost to turnovers−8.3
0.0EPA lost to sacks−4.7
−6.5EPA lost to penalties−4.5

A strip-sack counts in both the sack row and the turnover row.

GBEarly vs late downsTB

−0.14(43)Early downs(1st–2nd) EPA / play−0.12(47)
44%↳ Success rate45%
+0.49(14)Late downs(3rd–4th) EPA / play+0.22(15)
50%↳ Success rate47%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
GB
Jordan Love22/3019721098.9+0.23+5.350%7.2
TB
Jalon Daniels19/2714812365.0−0.08+1.244%4.2

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
GB
Kaleb JohnsonRB84205.3−0.7438%
Chris BrooksRB43007.5+0.2250%
MarShawn LloydRB71301.9−0.4329%
Jordan LoveQB1404.0−0.090%
TB
Bucky IrvingRB166103.8−0.0644%
Jalon DanielsQB85506.9+0.1750%
Sean TuckerRB31013.3+0.6167%
Kenny GainwellRB3501.7−0.510%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
GB · 30 team targets
Christian WatsonWR3347010.0%24+1.62100%7.715.7
Tucker KraftTE7642123.3%42+0.5886%0.46.0
MarShawn LloydRB5536016.7%47+0.05100%−2.27.2
Mark RedmanTE222906.7%7+0.85100%11.014.5
Matthew GoldenWR7321123.3%9−0.2443%12.73.0
Jonnu SmithTE111903.3%6+1.87100%13.019.0
Chris BrooksRB11503.3%3−0.24100%2.05.0
Bo MeltonWR10003.3%0−1.910%26.00.0
J. Michael SturdivantWR10003.3%0−0.800%55.00.0
Skyy MooreWR21−206.7%2−0.6150%−3.5−1.0
TB · 26 team targets
Cade OttonTE6437023.1%37+0.1867%3.86.2
Chris Godwin Jr.WR7631026.9%29+0.1086%2.34.4
Ted Hurst IIIWR3225011.5%2+1.0667%9.08.3
Kenny GainwellRB222217.7%23+2.03100%−0.511.0
Tez JohnsonWR221707.7%2+0.10100%7.58.5
Emeka EgbukaWR4213015.4%22−1.0750%4.53.3
Kameron JohnsonWR21307.7%4−2.0750%1.01.5

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.