WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

NEEfficiencyBUF

+0.19(74)EPA / play(plays)+0.11(59)
+0.36(45)↳ Passing+0.11(39)
−0.07(29)↳ Rushing+0.12(20)
51%Success rate41%
56%↳ Passing36%
45%↳ Rushing50%
35%1st down rate31%
42%↳ Passing28%
24%↳ Rushing35%
8(11%)Explosive plays(rate)8(14%)
3(7%)↳ Passing(20+ yd completion)5(13%)
5(17%)↳ Rushing(10+ yd run)3(15%)
0(TO 0, expl 0)Toxic differential(turnovers + explosives)0(TO 0, expl 0)

NETeam statsBUF

261st downs18
15↳ Passing 1st downs9
10↳ Rushing 1st downs6
1↳ 1st downs from penalties3
5-12↳ 3rd down efficiency6-12
2-2↳ 4th down efficiency1-1
73Total plays54
405Total yards340
12Total drives11
5.5Yards per play6.3
262Passing249
22/37↳ Comp/Att23/33
6.9↳ Yards per pass7.3
1↳ Interceptions thrown1
1-7↳ Sacks-yards lost1-4
143Rushing91
35↳ Rushing attempts20
4.1↳ Yards per rush4.5
3-3Red zone(made-att)2-4
5-30Penalties5-31
2Turnovers2
1↳ Fumbles lost1
1↳ Interceptions thrown1
0Defensive / special teams TDs0
33:41Possession26:19

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so NE has 74 plays there and 73 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why NE shows 35 attempts and 29 rush plays.

NEWhat it cost themBUF

−8.6EPA lost to turnovers−3.5
−5.4EPA lost to sacks−1.1
−4.8EPA lost to penalties−4.8

A strip-sack counts in both the sack row and the turnover row.

NEEarly vs late downsBUF

+0.10(58)Early downs(1st–2nd) EPA / play−0.02(44)
48%↳ Success rate36%
+0.49(15)Late downs(3rd–4th) EPA / play+0.59(14)
60%↳ Success rate57%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
NE
Drake Maye22/3726931197.7+0.35+1.155%9.9
BUF
Josh Allen23/3325311189.6+0.10+10.334%8.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
NE
Drake MayeQB65609.3+0.8067%
Rhamondre StevensonRB134713.6−0.0154%
TreVeyon HendersonRB144203.0−0.1436%
BUF
James CookRB127516.3+0.3167%
Josh AllenQB5410.8−0.0240%
Ray DavisRB1303.0−0.160%
Ty JohnsonRB1303.0−0.180%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
NE · 36 team targets
Hunter HenryTE5562013.9%27+0.85100%7.012.4
Romeo DoubsWR9658225.0%0+0.6467%13.36.4
Mack HollinsWR4353011.1%4+1.0175%25.813.3
Efton Chism IIIWR4242111.1%0+1.0750%11.810.5
Rhamondre StevensonRB5327013.9%34−0.2160%−0.85.4
DeMario DouglasWR321508.3%0+0.0467%10.75.0
Eli RaridonTE211205.6%0+0.3350%7.06.0
Kyle WilliamsWR20005.6%0−0.660%9.00.0
TreVeyon HendersonRB20005.6%0−0.540%−2.00.0
BUF · 30 team targets
Keon ColemanWR76116123.3%28+1.2886%12.916.6
Khalil ShakirWR8782026.7%57+0.0688%3.610.3
Dawson KnoxTE221306.7%10+0.29100%1.56.5
DJ MooreWR211106.7%0+0.7250%9.05.5
Ty JohnsonRB22906.7%9+0.93100%0.04.5
James CookRB22806.7%11−0.24100%−1.54.0
Dalton KincaidTE21706.7%3−0.6850%10.53.5
Ray DavisRB11403.3%11−0.25100%−7.04.0
Josh PalmerWR413013.3%0−1.1025%27.50.8

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.