WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

NYJEfficiencyCHI

−0.14(32)EPA / play(plays)+0.10(90)
−0.27(18)↳ Passing+0.30(40)
+0.03(14)↳ Rushing−0.05(50)
41%Success rate57%
28%↳ Passing65%
57%↳ Rushing50%
22%1st down rate36%
22%↳ Passing45%
21%↳ Rushing28%
2(6%)Explosive plays(rate)11(12%)
1(6%)↳ Passing(20+ yd completion)5(13%)
1(7%)↳ Rushing(10+ yd run)6(12%)
−7(TO +2, expl −9)Toxic differential(turnovers + explosives)+7(TO −2, expl +9)

NYJTeam statsCHI

71st downs34
4↳ Passing 1st downs14
3↳ Rushing 1st downs12
0↳ 1st downs from penalties8
0-7↳ 3rd down efficiency7-15
0-0↳ 4th down efficiency2-3
32Total plays89
157Total yards492
8Total drives9
4.9Yards per play5.5
98Passing260
8/15↳ Comp/Att25/34
5.4↳ Yards per pass7.4
0↳ Interceptions thrown1
3-21↳ Sacks-yards lost1-8
59Rushing232
14↳ Rushing attempts54
4.2↳ Yards per rush4.3
0-2Red zone(made-att)2-7
12-76Penalties4-29
0Turnovers2
0↳ Fumbles lost1
0↳ Interceptions thrown1
0Defensive / special teams TDs0
17:15Possession42:45

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CHI has 90 plays there and 89 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CHI shows 54 attempts and 50 rush plays.

NYJWhat it cost themCHI

0.0EPA lost to turnovers−11.0
−5.7EPA lost to sacks−0.6
−11.0EPA lost to penalties−3.8

A strip-sack counts in both the sack row and the turnover row.

NYJEarly vs late downsCHI

+0.19(25)Early downs(1st–2nd) EPA / play+0.02(70)
52%↳ Success rate54%
−1.31(7)Late downs(3rd–4th) EPA / play+0.40(20)
0%↳ Success rate65%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
NYJ
Geno Smith8/15119103101.8−0.27−11.428%6.2
CHI
Tyson Bagent25/3426801183.9+0.22+8.061%6.3

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
NYJ
Braelon AllenRB145904.2+0.0357%
CHI
Kyle MonangaiRB3014624.9+0.1147%
D'Andre SwiftRB155803.9−0.4953%
Roschon JohnsonRB41604.0+0.1350%
Tyson BagentQB1404.0−0.170%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
NYJ · 15 team targets
Isaiah WilliamsWR3273120.0%28+1.8067%15.724.3
Garrett WilsonWR4327026.7%2−0.2975%7.86.8
Jelani WoodsTE111106.7%9+0.93100%2.011.0
Braelon AllenRB228013.3%8+0.04100%0.04.0
Kenyon SadiqTE400026.7%0−0.740%2.80.0
Sterling ShepardWR10006.7%0−1.440%2.00.0
CHI · 31 team targets
Rome OdunzeWR7694022.6%32+0.9586%11.613.4
Luther Burden IIIWR6463019.4%18+0.5467%9.810.5
Colston LovelandTE9657029.0%23−0.4567%6.16.3
D'Andre SwiftRB221606.5%28+0.12100%−6.08.0
Cole KmetTE221306.5%4+0.87100%4.56.5
Sam RoushTE11803.2%12+0.58100%−4.08.0
Roschon JohnsonRB11703.2%2+1.39100%5.07.0
Kalif RaymondWR22606.5%6−0.21100%0.03.0
Kyle MonangaiRB11403.2%10−0.30100%−6.04.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.