WEEK 4 · SUN OCT 4FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

TENEfficiencyBAL

−0.05(63)EPA / play(plays)+0.13(62)
+0.01(41)↳ Passing+0.39(33)
−0.18(22)↳ Rushing−0.16(29)
40%Success rate44%
44%↳ Passing58%
32%↳ Rushing28%
32%1st down rate31%
37%↳ Passing36%
23%↳ Rushing24%
5(8%)Explosive plays(rate)8(13%)
4(10%)↳ Passing(20+ yd completion)4(12%)
1(5%)↳ Rushing(10+ yd run)4(14%)
−5(TO −2, expl −3)Toxic differential(turnovers + explosives)+5(TO +2, expl +3)

TENTeam statsBAL

211st downs19
11↳ Passing 1st downs12
4↳ Rushing 1st downs7
6↳ 1st downs from penalties0
2-10↳ 3rd down efficiency2-10
1-2↳ 4th down efficiency1-1
58Total plays61
297Total yards384
11Total drives12
5.1Yards per play6.3
212Passing272
20/31↳ Comp/Att23/29
6.6↳ Yards per pass8.8
1↳ Interceptions thrown0
1-10↳ Sacks-yards lost2-13
85Rushing112
26↳ Rushing attempts30
3.3↳ Yards per rush3.7
2-4Red zone(made-att)3-3
5-32Penalties13-131
2Turnovers0
1↳ Fumbles lost0
1↳ Interceptions thrown0
0Defensive / special teams TDs0
26:52Possession33:08

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so TEN has 63 plays there and 58 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why TEN shows 26 attempts and 22 rush plays.

TENWhat it cost themBAL

−7.8EPA lost to turnovers0.0
−1.5EPA lost to sacks−2.6
−2.4EPA lost to penalties−12.8

A strip-sack counts in both the sack row and the turnover row.

TENEarly vs late downsBAL

−0.05(50)Early downs(1st–2nd) EPA / play+0.29(50)
42%↳ Success rate48%
−0.18(12)Late downs(3rd–4th) EPA / play−0.52(12)
25%↳ Success rate25%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
TEN
Cam Ward20/3122211183.0−0.14+6.839%7.4
BAL
Lamar Jackson15/20222202144.2+0.52+11.357%10.1
Tyler Huntley8/96300095.8+0.08+8.460%0.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
TEN
Tony PollardRB164813.0−0.1238%
Cam WardQB42706.8−0.3225%
Tyjae SpearsRB2703.5−0.1050%
Nicholas SingletonRB3200.7−0.460%
BAL
Derrick HenryRB237313.2−0.1426%
Lamar JacksonQB220010.0−0.0450%
Tyler HuntleyQB21809.0+0.69100%
Justice HillRB1303.0−0.210%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
TEN · 28 team targets
Carnell TateWR129145042.9%37+0.5675%13.312.1
Elic AyomanorWR112203.6%2+1.92100%20.022.0
Wan'Dale RobinsonWR5319117.9%16−0.0360%7.63.8
Chimere DikeWR111503.6%15+0.99100%0.015.0
Calvin RidleyWR211307.1%9+0.1550%5.06.5
Gunnar HelmTE11503.6%5−0.33100%0.05.0
Tony PollardRB422014.3%11−2.1150%−0.80.5
Daniel BellingerTE11203.6%5−0.54100%−3.02.0
Tyjae SpearsRB11−103.6%2−1.29100%−3.0−1.0
BAL · 29 team targets
Zay FlowersWR108118134.5%48+0.4380%7.811.8
Rashod BatemanWR224606.9%20+2.07100%13.023.0
Matthew HibnerTE223406.9%15+1.27100%9.517.0
Mark AndrewsTE6527120.7%1+0.3083%6.74.5
Justice HillRB3222010.3%33+0.1567%−1.77.3
Devontez WalkerWR211906.9%6+0.8450%18.59.5
Elijah SarrattWR211306.9%4+0.1450%10.56.5
Derrick HenryRB22606.9%17−0.28100%−5.53.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.