WEEK 6 · SUN OCT 18FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

TENEfficiencyIND

−0.09(45)EPA / play(plays)−0.10(82)
−0.04(24)↳ Passing−0.05(52)
−0.14(21)↳ Rushing−0.19(30)
40%Success rate41%
38%↳ Passing44%
43%↳ Rushing37%
24%1st down rate28%
29%↳ Passing31%
19%↳ Rushing23%
1(2%)Explosive plays(rate)7(9%)
0(0%)↳ Passing(20+ yd completion)3(6%)
1(5%)↳ Rushing(10+ yd run)4(13%)
−4(TO +2, expl −6)Toxic differential(turnovers + explosives)+4(TO −2, expl +6)

TENTeam statsIND

111st downs24
6↳ Passing 1st downs15
4↳ Rushing 1st downs7
1↳ 1st downs from penalties2
3-10↳ 3rd down efficiency7-15
0-0↳ 4th down efficiency1-3
45Total plays78
186Total yards399
10Total drives11
4.1Yards per play5.1
102Passing234
11/22↳ Comp/Att22/42
4.6↳ Yards per pass4.9
1↳ Interceptions thrown2
0-0↳ Sacks-yards lost6-35
84Rushing165
23↳ Rushing attempts30
3.7↳ Yards per rush5.5
1-2Red zone(made-att)2-4
8-54Penalties5-61
1Turnovers3
0↳ Fumbles lost1
1↳ Interceptions thrown2
1Defensive / special teams TDs0
21:28Possession38:32

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why TEN shows 23 attempts and 21 rush plays.

TENWhat it cost themIND

−4.0EPA lost to turnovers−14.2
0.0EPA lost to sacks−7.9
−2.5EPA lost to penalties−5.9

A strip-sack counts in both the sack row and the turnover row.

TENEarly vs late downsIND

−0.07(35)Early downs(1st–2nd) EPA / play−0.23(62)
43%↳ Success rate35%
−0.14(10)Late downs(3rd–4th) EPA / play+0.31(20)
30%↳ Success rate60%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
TEN
Cam Ward11/2210211059.3−0.15−20.135%6.1
IND
Daniel Jones22/4226912660.5−0.09−8.042%11.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
TEN
Tony PollardRB197604.0−0.1047%
Cam WardQB2804.0−0.2950%
Tyjae SpearsRB1101.0−0.520%
IND
Jonathan TaylorRB219414.5−0.2338%
Daniel JonesQB330010.0−0.2433%
Seth McGowanRB42706.8+0.0825%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
TEN · 22 team targets
Carnell TateWR7670131.8%12+0.8386%12.410.0
Wan'Dale RobinsonWR7322031.8%16−0.8543%5.33.1
Tyjae SpearsRB11704.5%11+1.61100%−4.07.0
Elic AyomanorWR21309.1%6−0.8650%4.51.5
Calvin RidleyWR20009.1%0−0.790%4.50.0
Daniel BellingerTE20009.1%0−0.580%1.50.0
Tony PollardRB10004.5%0−0.560%−7.00.0
IND · 38 team targets
Keenan AllenWR11882028.9%34+0.4573%9.57.5
Jonathan TaylorRB4257010.5%68+0.8150%−0.314.3
Deion BurksWR224105.3%8+2.20100%16.520.5
Josh DownsWR8440021.1%5+0.0750%9.45.0
Laquon TreadwellWR5221013.2%14−0.5840%13.84.2
Will MalloryTE6220015.8%2−0.8733%14.53.3
Pharaoh BrownTE11702.6%8+0.85100%−1.07.0
Mo Alie-CoxTE11112.6%0+0.74100%1.01.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.