WEEK 8 · MON NOV 2FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CHIEfficiencySEA

+0.18(69)EPA / play(plays)−0.09(63)
+0.14(36)↳ Passing−0.07(46)
+0.21(33)↳ Rushing−0.17(17)
52%Success rate37%
53%↳ Passing43%
52%↳ Rushing18%
32%1st down rate29%
36%↳ Passing37%
27%↳ Rushing6%
5(7%)Explosive plays(rate)4(6%)
4(11%)↳ Passing(20+ yd completion)2(4%)
1(3%)↳ Rushing(10+ yd run)2(12%)
+1(TO 0, expl +1)Toxic differential(turnovers + explosives)−1(TO 0, expl −1)

CHITeam statsSEA

221st downs18
13↳ Passing 1st downs11
8↳ Rushing 1st downs1
1↳ 1st downs from penalties6
7-15↳ 3rd down efficiency1-11
1-1↳ 4th down efficiency1-2
70Total plays56
363Total yards252
12Total drives11
5.2Yards per play4.5
237Passing171
24/34↳ Comp/Att17/34
6.8↳ Yards per pass4.6
0↳ Interceptions thrown1
1-10↳ Sacks-yards lost3-17
126Rushing81
35↳ Rushing attempts19
3.6↳ Yards per rush4.3
4-4Red zone(made-att)1-4
10-85Penalties5-43
1Turnovers1
1↳ Fumbles lost0
0↳ Interceptions thrown1
0Defensive / special teams TDs0
35:03Possession24:57

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CHI has 69 plays there and 70 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CHI shows 35 attempts and 33 rush plays.

CHIWhat it cost themSEA

−2.8EPA lost to turnovers−5.4
−1.7EPA lost to sacks−2.2
−7.8EPA lost to penalties−4.6

A strip-sack counts in both the sack row and the turnover row.

CHIEarly vs late downsSEA

+0.18(53)Early downs(1st–2nd) EPA / play−0.04(47)
53%↳ Success rate36%
+0.15(16)Late downs(3rd–4th) EPA / play−0.33(15)
50%↳ Success rate33%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CHI
Caleb Williams24/34247101101.0+0.14+3.053%9.4
SEA
Sam Darnold17/3418821374.1−0.19−16.936%6.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CHI
D'Andre SwiftRB276932.6+0.0748%
Roschon JohnsonRB51703.4+0.2360%
Caleb WilliamsQB1202.0−0.310%
SEA
Jadarian PriceRB102902.9−0.2220%
Zach CharbonnetRB62303.8−0.0717%
Sam DarnoldQB220010.0+0.0950%
George HolaniRB1909.0−0.330%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CHI · 34 team targets
Rome OdunzeWR6487017.6%16+1.0767%24.214.5
Colston LovelandTE9765026.5%39−0.1378%5.17.2
Luther Burden IIIWR9756126.5%36+0.3178%4.76.2
Kalif RaymondWR321408.8%3−0.1067%12.34.7
Roschon JohnsonRB111102.9%15+0.76100%−4.011.0
D'Andre SwiftRB321008.8%12+0.0267%−2.33.3
Zavion ThomasWR31408.8%0−0.5233%20.71.3
SEA · 34 team targets
Jaxon Smith-NjigbaWR116118132.4%54+0.5455%11.310.7
Tory HortonWR6326017.6%5+0.2650%8.54.3
AJ BarnerTE5223014.7%13−1.2140%2.24.6
Jadarian PriceRB428011.8%11−0.3350%1.02.0
Cooper KuppWR31718.8%0−0.4833%9.02.3
Zach CharbonnetRB436011.8%13−0.7275%−1.01.5
George HolaniRB10002.9%0−1.240%6.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.