WEEK 9 · SUN NOV 8FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

ARIEfficiencySEA

−0.14(53)EPA / play(plays)+0.09(63)
−0.14(35)↳ Passing+0.34(32)
−0.14(18)↳ Rushing−0.18(31)
43%Success rate43%
46%↳ Passing53%
39%↳ Rushing32%
25%1st down rate32%
26%↳ Passing38%
22%↳ Rushing26%
3(6%)Explosive plays(rate)2(3%)
2(6%)↳ Passing(20+ yd completion)0(0%)
1(6%)↳ Rushing(10+ yd run)2(6%)
+1(TO 0, expl +1)Toxic differential(turnovers + explosives)−1(TO 0, expl −1)

ARITeam statsSEA

131st downs21
6↳ Passing 1st downs9
4↳ Rushing 1st downs9
3↳ 1st downs from penalties3
4-13↳ 3rd down efficiency7-14
1-2↳ 4th down efficiency0-0
51Total plays61
198Total yards295
9Total drives9
3.9Yards per play4.8
148Passing175
21/30↳ Comp/Att19/28
4.5↳ Yards per pass6.3
0↳ Interceptions thrown0
3-18↳ Sacks-yards lost0-0
50Rushing120
18↳ Rushing attempts33
2.8↳ Yards per rush3.6
0-2Red zone(made-att)2-2
9-97Penalties9-83
0Turnovers0
0↳ Fumbles lost0
0↳ Interceptions thrown0
0Defensive / special teams TDs0
28:21Possession31:39

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so ARI has 53 plays there and 51 in the official total above.

ARIWhat it cost themSEA

0.0EPA lost to turnovers0.0
−4.4EPA lost to sacks0.0
−12.1EPA lost to penalties−6.7

A strip-sack counts in both the sack row and the turnover row.

ARIEarly vs late downsSEA

−0.01(37)Early downs(1st–2nd) EPA / play+0.01(48)
46%↳ Success rate42%
−0.45(16)Late downs(3rd–4th) EPA / play+0.32(15)
38%↳ Success rate47%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
ARI
Gardner Minshew21/3016600383.5−0.21+3.242%6.9
SEA
Drew Lock19/2817510096.6+0.27−2.952%5.6

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
ARI
Tyler AllgeierRB174602.7−0.1535%
Gardner MinshewQB1404.0+0.01100%
SEA
Zach CharbonnetRB167704.8−0.0644%
Jadarian PriceRB92402.7−0.320%
Drew LockQB21809.0+1.29100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
ARI · 29 team targets
Michael WilsonWR7660024.1%36+0.3186%3.78.6
Trey McBrideTE8754027.6%14+0.2588%5.36.8
Reggie VirgilWR4125013.8%0−0.0825%23.36.3
Elijah HigginsTE221106.9%7+0.08100%2.05.5
Devin DuvernayWR22806.9%1−0.11100%3.54.0
Teagan QuitorianoTE11803.4%4+0.70100%4.08.0
Tyler AllgeierRB320010.3%6−0.9667%−4.00.0
Evan HullRB10003.4%0−0.550%−6.00.0
Simi FehokoWR10003.4%0−1.050%25.00.0
SEA · 28 team targets
Jadarian PriceRB4454014.3%42+1.16100%3.013.5
Jaxon Smith-NjigbaWR10751035.7%22−0.1870%6.15.1
Cooper KuppWR4332014.3%22+0.5175%5.58.0
Tory HortonWR3222010.7%6+0.7167%7.77.3
Zach CharbonnetRB21907.1%5−0.4750%2.54.5
AJ BarnerTE427114.3%0−0.0450%6.31.8
Eric SaubertTE10003.6%0−0.800%9.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.