WEEK 9 · SUN NOV 8FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

TBEfficiencyCHI

−0.18(68)EPA / play(plays)−0.24(59)
−0.27(38)↳ Passing−0.21(41)
−0.06(30)↳ Rushing−0.31(18)
41%Success rate42%
37%↳ Passing46%
47%↳ Rushing33%
26%1st down rate25%
29%↳ Passing32%
23%↳ Rushing11%
6(9%)Explosive plays(rate)4(7%)
3(8%)↳ Passing(20+ yd completion)4(10%)
3(10%)↳ Rushing(10+ yd run)0(0%)
+5(TO +3, expl +2)Toxic differential(turnovers + explosives)−5(TO −3, expl −2)

TBTeam statsCHI

181st downs15
9↳ Passing 1st downs11
7↳ Rushing 1st downs4
2↳ 1st downs from penalties0
2-12↳ 3rd down efficiency7-13
1-2↳ 4th down efficiency0-0
64Total plays60
352Total yards349
14Total drives13
5.5Yards per play5.8
226Passing277
18/32↳ Comp/Att22/37
6.3↳ Yards per pass7.3
2↳ Interceptions thrown4
4-17↳ Sacks-yards lost1-2
126Rushing72
28↳ Rushing attempts22
4.5↳ Yards per rush3.3
2-5Red zone(made-att)1-4
8-45Penalties9-74
2Turnovers5
0↳ Fumbles lost1
2↳ Interceptions thrown4
0Defensive / special teams TDs1
32:52Possession27:08

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so TB has 68 plays there and 64 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why TB shows 28 attempts and 30 rush plays.

TBWhat it cost themCHI

−13.4EPA lost to turnovers−20.7
−4.5EPA lost to sacks−1.1
−4.2EPA lost to penalties−8.7

A strip-sack counts in both the sack row and the turnover row.

TBEarly vs late downsCHI

−0.17(52)Early downs(1st–2nd) EPA / play−0.37(45)
44%↳ Success rate40%
−0.29(15)Late downs(3rd–4th) EPA / play+0.18(14)
27%↳ Success rate50%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
TB
Baker Mayfield18/3224302454.6−0.35−3.633%8.6
CHI
Caleb Williams22/3727924161.5−0.21+1.046%10.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
TB
Bucky IrvingRB209724.8+0.1350%
Kenny GainwellRB51603.2−0.2840%
Baker MayfieldQB1000.0−3.220%
CHI
D'Andre SwiftRB123102.6−0.3525%
Salvon AhmedRB52505.0+0.0560%
Caleb WilliamsQB32006.7+0.83100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
TB · 30 team targets
Tez JohnsonWR5276016.7%5−0.1740%20.215.2
Kenny GainwellRB3360010.0%42+1.15100%6.020.0
Emeka EgbukaWR5338016.7%28+0.1160%13.67.6
Bucky IrvingRB5428016.7%33−0.0980%−0.45.6
Cade OttonTE8425026.7%9−1.1650%7.43.1
Chris Godwin Jr.WR3216010.0%4+0.1867%9.05.3
Ted Hurst IIIWR10003.3%0−0.650%9.00.0
CHI · 34 team targets
Luther Burden IIIWR9797126.5%67−0.9278%6.010.8
Rome OdunzeWR7460120.6%19+0.3957%13.68.6
Colston LovelandTE6454017.6%24+0.3267%10.09.0
Kalif RaymondWR7432020.6%20−0.4157%8.74.6
Sam RoushTE222305.9%16+0.51100%3.511.5
Zavion ThomasWR211305.9%−1+0.1850%29.56.5
D'Andre SwiftRB10002.9%0−1.490%15.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.