Arizona Cardinals at Seattle Seahawks

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ARICardinals3-5 · away
ATWeek 9Sun Nov 8 · 4:25 PM ET
SEASeahawks4-3 · home
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ARI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SEA DEFENSEwhat it allows
Overall
−0.007
19th
EPA / play
SEA defense by 16 places · clear edge
−0.115
3rdallowed
44.1%
13th
Success rate
SEA defense by 11 places
36.6%
2ndallowed
Passing
+0.027
22nd
Pass EPA / play
SEA defense by 19 places · clear edge
−0.065
3rdallowed
46.4%
18th
Pass success rate
SEA defense by 16 places · clear edge
39.3%
2ndallowed
4.5%
31st
Explosive pass rate
SEA defense by 30 places · clear edge
3.0%
1stallowed
5.7%
12th
Sack rate
Even · 1 place apart
7.4%
11thmade
Rushing
−0.072
11th
Rush EPA / play
SEA defense by 8 places
−0.196
3rdallowed
39.8%
16th
Run success rate
SEA defense by 15 places · clear edge
32.1%
1stallowed
7.5%
26th
Explosive run rate
SEA defense by 23 places · clear edge
8.0%
3rdallowed
19.9%
22nd
Stuff rate
SEA defense by 19 places · clear edge
23.1%
3rdmade
Turnovers
8.9%
T-10th
Turnovers
Even · 1 place apart
12.7%
9thtakeaways
Downs
+0.036
14th
Early downs EPA (1st–2nd)
SEA defense by 12 places
−0.135
2ndallowed
−0.140
27th
Late downs EPA (3rd–4th)
SEA defense by 18 places · clear edge
−0.067
9thallowed

SHAPE VS SHAPE

ARI offense over SEA defense

Explosive pass31st v 1stPass success18th v 2ndSacks12th v 11thTurnoversT-10th v 9thStuffs22nd v 3rdRun success16th v 1stExplosive run26th v 3rd
  • ARI offense
  • SEA defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 5, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.06
CPOE
−0.3
Pass yards
1,719
TD–INT
10-7
RBARI
Jeremiyah Love
Carries
76
Rush yards
268
EPA / carry
−0.15
Success
40.8%
RBARI
Tyler Allgeier
Carries
72
Rush yards
323
EPA / carry
−0.09
Success
31.9%
TEARI
Trey McBride
Targets
86
Rec yards
544
TD
5
EPA / target
+0.29
WRARI
Michael Wilson
Targets
81
Rec yards
486
TD
2
EPA / target
−0.01
WRARI
Kendrick Bourne
Targets
38
Rec yards
263
TD
0
EPA / target
+0.18
WRARI
Marvin Harrison Jr.
Targets
21
Rec yards
125
TD
2
EPA / target
+0.18
Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35

Every rank is among all 32 teams in 2026, through Week 8 (ARI has played 8 games, SEA 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.