Chicago Bears at Miami Dolphins

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CHIBears5-2 · away
ATWeek 14Sun Dec 13 · 1:00 PM ET
MIADolphins1-6 · home
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CHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

MIA DEFENSEwhat it allows
Overall
+0.052
9th
EPA / play
CHI offense by 22 places · clear edge
+0.125
31stallowed
47.0%
8th
Success rate
CHI offense by 24 places · clear edge
49.2%
32ndallowed
Passing
+0.154
9th
Pass EPA / play
CHI offense by 23 places · clear edge
+0.289
32ndallowed
51.0%
6th
Pass success rate
CHI offense by 26 places · clear edge
53.4%
32ndallowed
9.1%
6th
Explosive pass rate
CHI offense by 23 places · clear edge
9.1%
29thallowed
6.9%
20th
Sack rate
CHI offense by 8 places
4.4%
28thmade
Rushing
−0.082
13th
Rush EPA / play
CHI offense by 7 places
−0.078
20thallowed
41.8%
12th
Run success rate
CHI offense by 18 places · clear edge
43.9%
30thallowed
11.1%
13th
Explosive run rate
CHI offense by 6 places
11.2%
19thallowed
17.7%
16th
Stuff rate
Even · 3 places apart
17.0%
19thmade
Turnovers
14.1%
24th
Turnovers
Even · 2 places apart
8.8%
26thtakeaways
Downs
+0.003
18th
Early downs EPA (1st–2nd)
Even · 1 place apart
+0.020
17thallowed
+0.202
6th
Late downs EPA (3rd–4th)
CHI offense by 26 places · clear edge
+0.481
32ndallowed

SHAPE VS SHAPE

CHI offense over MIA defense

Explosive pass6th v 29thPass success6th v 32ndSacks20th v 28thTurnovers24th v 26thStuffs16th v 19thRun success12th v 30thExplosive run13th v 19th
  • CHI offense
  • MIA defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 5, defense on 0, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48
Miami Dolphins
QBMIA
Malik Willis
EPA / dropback
+0.01
CPOE
−5.4
Pass yards
1,268
TD–INT
6-5
RBMIA
Ollie Gordon II
Carries
91
Rush yards
408
EPA / carry
−0.01
Success
36.3%
RBMIA
De'Von Achane
Carries
34
Rush yards
127
EPA / carry
−0.17
Success
35.3%
WRMIA
Malik Washington
Targets
45
Rec yards
329
TD
1
EPA / target
+0.16
TEMIA
Greg Dulcich
Targets
28
Rec yards
256
TD
0
EPA / target
+0.43
WRMIA
Chris Bell
Targets
24
Rec yards
148
TD
0
EPA / target
−0.06
WRMIA
Kevin Coleman Jr.
Targets
21
Rec yards
82
TD
2
EPA / target
−0.35

Every rank is among all 32 teams in 2026, through Week 8 (CHI has played 7 games, MIA 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.