Chicago Bears at Seattle Seahawks

← This week’s matchups
CHIBears5-2 · away
ATWeek 8Mon Nov 2 · 8:15 PM ET
SEASeahawks4-3 · home
Share this matchup
Open share card →
CHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SEA DEFENSEwhat it allows
Overall
+0.052
9th
EPA / play
SEA defense by 6 places
−0.115
3rdallowed
47.0%
8th
Success rate
SEA defense by 6 places
36.6%
2ndallowed
Passing
+0.154
9th
Pass EPA / play
SEA defense by 6 places
−0.065
3rdallowed
51.0%
6th
Pass success rate
Strength on strength · 4 places apart
39.3%
2ndallowed
9.1%
6th
Explosive pass rate
SEA defense by 5 places
3.0%
1stallowed
6.9%
20th
Sack rate
SEA defense by 9 places
7.4%
11thmade
Rushing
−0.082
13th
Rush EPA / play
SEA defense by 10 places
−0.196
3rdallowed
41.8%
12th
Run success rate
SEA defense by 11 places
32.1%
1stallowed
11.1%
13th
Explosive run rate
SEA defense by 10 places
8.0%
3rdallowed
17.7%
16th
Stuff rate
SEA defense by 13 places · clear edge
23.1%
3rdmade
Turnovers
14.1%
24th
Turnovers
SEA defense by 15 places · clear edge
12.7%
9thtakeaways
Downs
+0.003
18th
Early downs EPA (1st–2nd)
SEA defense by 16 places · clear edge
−0.135
2ndallowed
+0.202
6th
Late downs EPA (3rd–4th)
Even · 3 places apart
−0.067
9thallowed

SHAPE VS SHAPE

CHI offense over SEA defense

Explosive pass6th v 1stPass success6th v 2ndSacks20th v 11thTurnovers24th v 9thStuffs16th v 3rdRun success12th v 1stExplosive run13th v 3rd
  • CHI offense
  • SEA defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 6, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48
Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35

Every rank is among all 32 teams in 2026, through Week 8 (CHI has played 7 games, SEA 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.