Green Bay Packers at Chicago Bears

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GBPackers5-3 · away
ATWeek 16Fri Dec 25 · 1:00 PM ET
CHIBears5-2 · home
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GB OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CHI DEFENSEwhat it allows
Overall
+0.012
17th
EPA / play
Even · 3 places apart
−0.009
14thallowed
40.1%
28th
Success rate
CHI defense by 23 places · clear edge
41.5%
5thallowed
Passing
+0.145
11th
Pass EPA / play
Even · 1 place apart
+0.038
12thallowed
43.3%
22nd
Pass success rate
CHI defense by 16 places · clear edge
42.9%
6thallowed
9.4%
4th
Explosive pass rate
GB offense by 22 places · clear edge
8.8%
26thallowed
4.3%
7th
Sack rate
CHI defense by 5 places
8.9%
2ndmade
Rushing
−0.266
32nd
Rush EPA / play
CHI defense by 17 places · clear edge
−0.097
15thallowed
33.3%
29th
Run success rate
CHI defense by 17 places · clear edge
38.8%
12thallowed
6.5%
31st
Explosive run rate
CHI defense by 8 places
12.4%
23rdallowed
21.6%
27th
Stuff rate
CHI defense by 13 places · clear edge
18.5%
14thmade
Turnovers
12.4%
19th
Turnovers
Even · 1 place apart
10.8%
20thtakeaways
Downs
−0.067
25th
Early downs EPA (1st–2nd)
GB offense by 7 places
+0.133
32ndallowed
+0.245
4th
Late downs EPA (3rd–4th)
Strength on strength · 3 places apart
−0.560
1stallowed

SHAPE VS SHAPE

GB offense over CHI defense

Explosive pass4th v 26thPass success22nd v 6thSacks7th v 2ndTurnovers19th v 20thStuffs27th v 14thRun success29th v 12thExplosive run31st v 23rd
  • GB offense
  • CHI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 5, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Green Bay Packers
QBGB
Jordan Love
EPA / dropback
+0.12
CPOE
−1.1
Pass yards
2,246
TD–INT
16-6
RBGB
MarShawn Lloyd
Carries
57
Rush yards
149
EPA / carry
−0.35
Success
31.6%
RBGB
Josh Jacobs
Carries
32
Rush yards
75
EPA / carry
−0.15
Success
37.5%
WRGB
Matthew Golden
Targets
82
Rec yards
619
TD
4
EPA / target
+0.08
WRGB
Christian Watson
Targets
66
Rec yards
708
TD
6
EPA / target
+0.46
TEGB
Tucker Kraft
Targets
49
Rec yards
350
TD
3
EPA / target
+0.44
WRGB
Skyy Moore
Targets
14
Rec yards
35
TD
0
EPA / target
−0.29
Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48

Every rank is among all 32 teams in 2026, through Week 8 (GB has played 8 games, CHI 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.