Indianapolis Colts at Tennessee Titans

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INDColts2-6 · away
ATWeek 15Sun Dec 20 · 1:00 PM ET
TENTitans1-7 · home
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IND OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

TEN DEFENSEwhat it allows
Overall
−0.111
31st
EPA / play
TEN defense by 7 places
+0.059
24thallowed
42.1%
21st
Success rate
IND offense by 5 places
46.3%
26thallowed
Passing
−0.187
31st
Pass EPA / play
Weakness on weakness · 4 places apart
+0.174
27thallowed
41.5%
27th
Pass success rate
Weakness on weakness · 4 places apart
51.6%
31stallowed
5.5%
28th
Explosive pass rate
Weakness on weakness · 3 places apart
9.4%
31stallowed
7.8%
23rd
Sack rate
TEN defense by 8 places
6.8%
15thmade
Rushing
−0.002
5th
Rush EPA / play
IND offense by 9 places
−0.097
14thallowed
43.1%
10th
Run success rate
Even · 3 places apart
39.1%
13thallowed
12.5%
T-10th
Explosive run rate
Even · 4 places apart
10.2%
14thallowed
18.5%
18th
Stuff rate
Even · 3 places apart
18.3%
15thmade
Turnovers
16.9%
29th
Turnovers
TEN defense by 19 places · clear edge
12.5%
T-10thtakeaways
Downs
−0.159
31st
Early downs EPA (1st–2nd)
TEN defense by 8 places
+0.036
23rdallowed
+0.036
16th
Late downs EPA (3rd–4th)
IND offense by 10 places
+0.154
26thallowed

SHAPE VS SHAPE

IND offense over TEN defense

Explosive pass28th v 31stPass success27th v 31stSacks23rd v 15thTurnovers29th v T-10thStuffs18th v 15thRun success10th v 13thExplosive runT-10th v 14th
  • IND offense
  • TEN defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 2, 5 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Indianapolis Colts
QBIND
Daniel Jones
EPA / dropback
−0.20
CPOE
−3.7
Pass yards
1,542
TD–INT
5-9
RBIND
Jonathan Taylor
Carries
148
Rush yards
610
EPA / carry
−0.06
Success
39.9%
RBIND
Seth McGowan
Carries
37
Rush yards
163
EPA / carry
0.00
Success
37.8%
WRIND
Josh Downs
Targets
51
Rec yards
330
TD
1
EPA / target
+0.29
WRIND
Keenan Allen
Targets
50
Rec yards
325
TD
1
EPA / target
+0.22
TEIND
Tyler Warren
Targets
46
Rec yards
231
TD
2
EPA / target
−0.25
WRIND
Laquon Treadwell
Targets
28
Rec yards
215
TD
0
EPA / target
+0.09
Tennessee Titans
QBTEN
Cam Ward
EPA / dropback
−0.10
CPOE
−0.9
Pass yards
1,483
TD–INT
6-5
RBTEN
Tony Pollard
Carries
133
Rush yards
595
EPA / carry
−0.06
Success
41.4%
RBTEN
Tyjae Spears
Carries
18
Rush yards
66
EPA / carry
−0.35
Success
33.3%
WRTEN
Carnell Tate
Targets
51
Rec yards
413
TD
1
EPA / target
+0.20
WRTEN
Wan'Dale Robinson
Targets
50
Rec yards
262
TD
3
EPA / target
−0.01
WRTEN
Elic Ayomanor
Targets
26
Rec yards
211
TD
1
EPA / target
+0.22
TETEN
Gunnar Helm
Targets
26
Rec yards
160
TD
0
EPA / target
+0.07

Every rank is among all 32 teams in 2026, through Week 8 (IND has played 8 games, TEN 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.