Miami Dolphins at Indianapolis Colts

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MIADolphins1-6 · away
ATWeek 10Sun Nov 15 · 1:00 PM ET
INDColts2-6 · home
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MIA OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

IND DEFENSEwhat it allows
Overall
−0.046
24th
EPA / play
Even · 1 place apart
+0.048
23rdallowed
40.5%
27th
Success rate
IND defense by 15 places · clear edge
42.6%
12thallowed
Passing
+0.014
23rd
Pass EPA / play
Even · 3 places apart
+0.097
20thallowed
43.8%
20th
Pass success rate
IND defense by 12 places
43.5%
8thallowed
6.6%
23rd
Explosive pass rate
Even · 1 place apart
8.3%
22ndallowed
10.3%
31st
Sack rate
IND defense by 14 places · clear edge
6.5%
17thmade
Rushing
−0.128
21st
Rush EPA / play
MIA offense by 8 places
−0.020
29thallowed
36.0%
25th
Run success rate
IND defense by 5 places
41.5%
20thallowed
14.6%
5th
Explosive run rate
MIA offense by 13 places · clear edge
11.0%
18thallowed
21.8%
28th
Stuff rate
Weakness on weakness · 1 place apart
13.9%
29thmade
Turnovers
13.6%
22nd
Turnovers
MIA offense by 9 places
4.6%
31sttakeaways
Downs
−0.108
30th
Early downs EPA (1st–2nd)
Weakness on weakness · 3 places apart
+0.076
27thallowed
+0.144
12th
Late downs EPA (3rd–4th)
Even · 1 place apart
−0.047
11thallowed

SHAPE VS SHAPE

MIA offense over IND defense

Explosive pass23rd v 22ndPass success20th v 8thSacks31st v 17thTurnovers22nd v 31stStuffs28th v 29thRun success25th v 20thExplosive run5th v 18th
  • MIA offense
  • IND defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 3, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Miami Dolphins
QBMIA
Malik Willis
EPA / dropback
+0.01
CPOE
−5.4
Pass yards
1,268
TD–INT
6-5
RBMIA
Ollie Gordon II
Carries
91
Rush yards
408
EPA / carry
−0.01
Success
36.3%
RBMIA
De'Von Achane
Carries
34
Rush yards
127
EPA / carry
−0.17
Success
35.3%
WRMIA
Malik Washington
Targets
45
Rec yards
329
TD
1
EPA / target
+0.16
TEMIA
Greg Dulcich
Targets
28
Rec yards
256
TD
0
EPA / target
+0.43
WRMIA
Chris Bell
Targets
24
Rec yards
148
TD
0
EPA / target
−0.06
WRMIA
Kevin Coleman Jr.
Targets
21
Rec yards
82
TD
2
EPA / target
−0.35
Indianapolis Colts
QBIND
Daniel Jones
EPA / dropback
−0.20
CPOE
−3.7
Pass yards
1,542
TD–INT
5-9
RBIND
Jonathan Taylor
Carries
148
Rush yards
610
EPA / carry
−0.06
Success
39.9%
RBIND
Seth McGowan
Carries
37
Rush yards
163
EPA / carry
0.00
Success
37.8%
WRIND
Josh Downs
Targets
51
Rec yards
330
TD
1
EPA / target
+0.29
WRIND
Keenan Allen
Targets
50
Rec yards
325
TD
1
EPA / target
+0.22
TEIND
Tyler Warren
Targets
46
Rec yards
231
TD
2
EPA / target
−0.25
WRIND
Laquon Treadwell
Targets
28
Rec yards
215
TD
0
EPA / target
+0.09

Every rank is among all 32 teams in 2026, through Week 8 (MIA has played 7 games, IND 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.