New York Giants at Seattle Seahawks

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NYGGiants4-2-1 · away
ATWeek 14Sun Dec 13 · 4:25 PM ET
SEASeahawks4-3 · home
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NYG OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SEA DEFENSEwhat it allows
Overall
+0.028
14th
EPA / play
SEA defense by 11 places
−0.115
3rdallowed
43.0%
17th
Success rate
SEA defense by 15 places · clear edge
36.6%
2ndallowed
Passing
+0.114
14th
Pass EPA / play
SEA defense by 11 places
−0.065
3rdallowed
46.8%
17th
Pass success rate
SEA defense by 15 places · clear edge
39.3%
2ndallowed
7.8%
14th
Explosive pass rate
SEA defense by 13 places · clear edge
3.0%
1stallowed
8.0%
25th
Sack rate
SEA defense by 14 places · clear edge
7.4%
11thmade
Rushing
−0.096
17th
Rush EPA / play
SEA defense by 14 places · clear edge
−0.196
3rdallowed
37.6%
21st
Run success rate
SEA defense by 20 places · clear edge
32.1%
1stallowed
8.6%
25th
Explosive run rate
SEA defense by 22 places · clear edge
8.0%
3rdallowed
15.5%
7th
Stuff rate
Strength on strength · 4 places apart
23.1%
3rdmade
Turnovers
13.8%
23rd
Turnovers
SEA defense by 14 places · clear edge
12.7%
9thtakeaways
Downs
−0.020
20th
Early downs EPA (1st–2nd)
SEA defense by 18 places · clear edge
−0.135
2ndallowed
+0.189
7th
Late downs EPA (3rd–4th)
Even · 2 places apart
−0.067
9thallowed

SHAPE VS SHAPE

NYG offense over SEA defense

Explosive pass14th v 1stPass success17th v 2ndSacks25th v 11thTurnovers23rd v 9thStuffs7th v 3rdRun success21st v 1stExplosive run25th v 3rd
  • NYG offense
  • SEA defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 6, 1 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

New York Giants
QBNYG
Jameis Winston
EPA / dropback
−0.08
CPOE
−7.5
Pass yards
957
TD–INT
7-5
RBNYG
Cam Skattebo
Carries
98
Rush yards
418
EPA / carry
−0.11
Success
36.7%
RBNYG
Najee Harris
Carries
31
Rush yards
99
EPA / carry
−0.40
Success
22.6%
WRNYG
Malik Nabers
Targets
70
Rec yards
605
TD
2
EPA / target
+0.25
TENYG
Isaiah Likely
Targets
63
Rec yards
395
TD
5
EPA / target
+0.21
WRNYG
Malachi Fields
Targets
30
Rec yards
248
TD
1
EPA / target
+0.16
WRNYG
Darnell Mooney
Targets
22
Rec yards
113
TD
0
EPA / target
−0.03
Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35

Every rank is among all 32 teams in 2026, through Week 8 (NYG has played 7 games, SEA 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.