Seattle Seahawks at San Francisco 49ers

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SEASeahawks4-3 · away
ATWeek 12Sun Nov 29 · 4:25 PM ET
SF49ers6-1 · home
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SEA OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SF DEFENSEwhat it allows
Overall
−0.039
23rd
EPA / play
SF defense by 14 places · clear edge
−0.038
9thallowed
42.5%
20th
Success rate
Even · 2 places apart
43.7%
18thallowed
Passing
+0.107
15th
Pass EPA / play
Even · same rank
+0.066
15thallowed
47.1%
15th
Pass success rate
SF defense by 5 places
44.6%
10thallowed
8.6%
7th
Explosive pass rate
Strength on strength · 3 places apart
4.9%
4thallowed
6.6%
18th
Sack rate
SEA offense by 5 places
5.7%
23rdmade
Rushing
−0.225
29th
Rush EPA / play
SF defense by 28 places · clear edge
−0.205
1stallowed
36.6%
23rd
Run success rate
Even · 1 place apart
42.4%
24thallowed
9.4%
21st
Explosive run rate
SF defense by 20 places · clear edge
2.8%
1stallowed
19.0%
19th
Stuff rate
SEA offense by 6 places
15.8%
25thmade
Turnovers
15.9%
27th
Turnovers
Weakness on weakness · same rank
8.3%
27thtakeaways
Downs
−0.061
24th
Early downs EPA (1st–2nd)
SF defense by 20 places · clear edge
−0.092
4thallowed
+0.026
17th
Late downs EPA (3rd–4th)
SEA offense by 6 places
+0.117
23rdallowed

SHAPE VS SHAPE

SEA offense over SF defense

Explosive pass7th v 4thPass success15th v 10thSacks18th v 23rdTurnovers27th v 27thStuffs19th v 25thRun success23rd v 24thExplosive run21st v 1st
  • SEA offense
  • SF defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 2, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+0.5
Pass yards
1,290
TD–INT
8-8
RBSEA
Emanuel Wilson
Carries
111
Rush yards
403
EPA / carry
−0.15
Success
36.0%
RBSEA
George Holani
Carries
36
Rush yards
108
EPA / carry
−0.35
Success
33.3%
WRSEA
Jaxon Smith-Njigba
Targets
78
Rec yards
867
TD
8
EPA / target
+0.75
WRSEA
Rashid Shaheed
Targets
30
Rec yards
163
TD
0
EPA / target
−0.50
TESEA
AJ Barner
Targets
29
Rec yards
180
TD
0
EPA / target
−0.27
WRSEA
Cooper Kupp
Targets
27
Rec yards
199
TD
1
EPA / target
+0.35
San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.29
CPOE
+4.3
Pass yards
1,748
TD–INT
15-4
RBSF
Christian McCaffrey
Carries
84
Rush yards
389
EPA / carry
+0.14
Success
53.6%
RBSF
Kaelon Black
Carries
57
Rush yards
233
EPA / carry
−0.13
Success
45.6%
TESF
George Kittle
Targets
46
Rec yards
425
TD
5
EPA / target
+0.35
WRSF
Mike Evans
Targets
39
Rec yards
420
TD
4
EPA / target
+1.02
WRSF
Deebo Samuel Sr.
Targets
20
Rec yards
126
TD
2
EPA / target
+0.39
WRSF
Jacob Cowing
Targets
10
Rec yards
47
TD
0
EPA / target
−0.54

Every rank is among all 32 teams in 2026, through Week 8 (SEA has played 7 games, SF 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.