San Francisco 49ers at Arizona Cardinals

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SF49ers6-1 · away
ATWeek 18Sun Jan 10 · 1:00 PM ET
ARICardinals3-5 · home
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SF OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

ARI DEFENSEwhat it allows
Overall
+0.156
2nd
EPA / play
SF offense by 25 places · clear edge
+0.084
27thallowed
52.6%
1st
Success rate
SF offense by 15 places · clear edge
43.7%
16thallowed
Passing
+0.268
2nd
Pass EPA / play
SF offense by 29 places · clear edge
+0.269
31stallowed
53.7%
2nd
Pass success rate
SF offense by 16 places · clear edge
46.5%
18thallowed
9.9%
3rd
Explosive pass rate
SF offense by 25 places · clear edge
8.9%
28thallowed
3.2%
1st
Sack rate
SF offense by 8 places
7.6%
9thmade
Rushing
−0.001
4th
Rush EPA / play
SF offense by 5 places
−0.153
9thallowed
51.1%
1st
Run success rate
SF offense by 13 places · clear edge
40.2%
14thallowed
14.9%
3rd
Explosive run rate
SF offense by 9 places
10.0%
12thallowed
14.2%
3rd
Stuff rate
SF offense by 17 places · clear edge
16.9%
20thmade
Turnovers
11.6%
16th
Turnovers
SF offense by 13 places · clear edge
8.0%
29thtakeaways
Downs
+0.156
1st
Early downs EPA (1st–2nd)
SF offense by 23 places · clear edge
+0.042
24thallowed
+0.146
11th
Late downs EPA (3rd–4th)
SF offense by 16 places · clear edge
+0.237
27thallowed

SHAPE VS SHAPE

SF offense over ARI defense

Explosive pass3rd v 28thPass success2nd v 18thSacks1st v 9thTurnovers16th v 29thStuffs3rd v 20thRun success1st v 14thExplosive run3rd v 12th
  • SF offense
  • ARI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 7, defense on 0, 0 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.29
CPOE
+4.3
Pass yards
1,748
TD–INT
15-4
RBSF
Christian McCaffrey
Carries
84
Rush yards
389
EPA / carry
+0.14
Success
53.6%
RBSF
Kaelon Black
Carries
57
Rush yards
233
EPA / carry
−0.13
Success
45.6%
TESF
George Kittle
Targets
46
Rec yards
425
TD
5
EPA / target
+0.35
WRSF
Mike Evans
Targets
39
Rec yards
420
TD
4
EPA / target
+1.02
WRSF
Deebo Samuel Sr.
Targets
20
Rec yards
126
TD
2
EPA / target
+0.39
WRSF
Jacob Cowing
Targets
10
Rec yards
47
TD
0
EPA / target
−0.54
Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.06
CPOE
−0.3
Pass yards
1,719
TD–INT
10-7
RBARI
Jeremiyah Love
Carries
76
Rush yards
268
EPA / carry
−0.15
Success
40.8%
RBARI
Tyler Allgeier
Carries
72
Rush yards
323
EPA / carry
−0.09
Success
31.9%
TEARI
Trey McBride
Targets
86
Rec yards
544
TD
5
EPA / target
+0.29
WRARI
Michael Wilson
Targets
81
Rec yards
486
TD
2
EPA / target
−0.01
WRARI
Kendrick Bourne
Targets
38
Rec yards
263
TD
0
EPA / target
+0.18
WRARI
Marvin Harrison Jr.
Targets
21
Rec yards
125
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (SF has played 7 games, ARI 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.