San Francisco 49ers at New York Giants

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SF49ers6-1 · away
ATWeek 13Sun Dec 6 · 1:00 PM ET
NYGGiants4-2-1 · home
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SF OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

NYG DEFENSEwhat it allows
Overall
+0.156
2nd
EPA / play
SF offense by 15 places · clear edge
+0.018
17thallowed
52.6%
1st
Success rate
SF offense by 14 places · clear edge
43.4%
15thallowed
Passing
+0.268
2nd
Pass EPA / play
SF offense by 17 places · clear edge
+0.090
19thallowed
53.7%
2nd
Pass success rate
SF offense by 12 places
45.5%
14thallowed
9.9%
3rd
Explosive pass rate
Strength on strength · 2 places apart
5.3%
5thallowed
3.2%
1st
Sack rate
SF offense by 29 places · clear edge
3.9%
30thmade
Rushing
−0.001
4th
Rush EPA / play
SF offense by 14 places · clear edge
−0.092
18thallowed
51.1%
1st
Run success rate
SF offense by 15 places · clear edge
40.4%
16thallowed
14.9%
3rd
Explosive run rate
SF offense by 26 places · clear edge
14.6%
29thallowed
14.2%
3rd
Stuff rate
SF offense by 18 places · clear edge
16.9%
21stmade
Turnovers
11.6%
16th
Turnovers
Even · same rank
11.3%
16thtakeaways
Downs
+0.156
1st
Early downs EPA (1st–2nd)
SF offense by 21 places · clear edge
+0.033
22ndallowed
+0.146
11th
Late downs EPA (3rd–4th)
Even · 1 place apart
−0.060
10thallowed

SHAPE VS SHAPE

SF offense over NYG defense

Explosive pass3rd v 5thPass success2nd v 14thSacks1st v 30thTurnovers16th v 16thStuffs3rd v 21stRun success1st v 16thExplosive run3rd v 29th
  • SF offense
  • NYG defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 5, defense on 0, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.29
CPOE
+4.3
Pass yards
1,748
TD–INT
15-4
RBSF
Christian McCaffrey
Carries
84
Rush yards
389
EPA / carry
+0.14
Success
53.6%
RBSF
Kaelon Black
Carries
57
Rush yards
233
EPA / carry
−0.13
Success
45.6%
TESF
George Kittle
Targets
46
Rec yards
425
TD
5
EPA / target
+0.35
WRSF
Mike Evans
Targets
39
Rec yards
420
TD
4
EPA / target
+1.02
WRSF
Deebo Samuel Sr.
Targets
20
Rec yards
126
TD
2
EPA / target
+0.39
WRSF
Jacob Cowing
Targets
10
Rec yards
47
TD
0
EPA / target
−0.54
New York Giants
QBNYG
Jameis Winston
EPA / dropback
−0.08
CPOE
−7.5
Pass yards
957
TD–INT
7-5
RBNYG
Cam Skattebo
Carries
98
Rush yards
418
EPA / carry
−0.11
Success
36.7%
RBNYG
Najee Harris
Carries
31
Rush yards
99
EPA / carry
−0.40
Success
22.6%
WRNYG
Malik Nabers
Targets
70
Rec yards
605
TD
2
EPA / target
+0.25
TENYG
Isaiah Likely
Targets
63
Rec yards
395
TD
5
EPA / target
+0.21
WRNYG
Malachi Fields
Targets
30
Rec yards
248
TD
1
EPA / target
+0.16
WRNYG
Darnell Mooney
Targets
22
Rec yards
113
TD
0
EPA / target
−0.03

Every rank is among all 32 teams in 2026, through Week 8 (SF has played 7 games, NYG 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.