San Francisco 49ers at Seattle Seahawks

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SF49ers4-0 · away
ATWeek 5Sun Oct 11 · 4:25 PM ET
SEASeahawks3-1 · home
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SF OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

SEA DEFENSEwhat it allows
Overall
+0.274
1st
EPA / play
Strength on strength · 2 places apart
−0.103
3rdallowed
54.1%
1st
Success rate
Strength on strength · 1 place apart
37.5%
2ndallowed
Passing
+0.539
1st
Pass EPA / play
SF offense by 6 places
−0.018
7thallowed
61.7%
1st
Pass success rate
Strength on strength · 4 places apart
42.1%
5thallowed
10.2%
4th
Explosive pass rate
Strength on strength · 3 places apart
3.1%
1stallowed
0.0%
1st
Sack rate
SF offense by 6 places
8.1%
7thmade
Rushing
−0.056
11th
Rush EPA / play
SEA defense by 8 places
−0.238
3rdallowed
44.7%
8th
Run success rate
SEA defense by 5 places
30.0%
3rdallowed
17.5%
2nd
Explosive run rate
SF offense by 7 places
9.0%
9thallowed
13.0%
5th
Stuff rate
Strength on strength · 1 place apart
22.9%
4thmade
Turnovers
2.6%
3rd
Turnovers
Strength on strength · 2 places apart
15.6%
T-5thtakeaways
Downs
+0.246
2nd
Early downs EPA (1st–2nd)
Strength on strength · 1 place apart
−0.161
1stallowed
+0.388
3rd
Late downs EPA (3rd–4th)
SF offense by 15 places · clear edge
+0.072
18thallowed

SHAPE VS SHAPE

SF offense over SEA defense

Explosive pass4th v 1stPass success1st v 5thSacks1st v 7thTurnovers3rd v T-5thStuffs5th v 4thRun success8th v 3rdExplosive run2nd v 9th
  • SF offense
  • SEA defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 1, 4 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

San Francisco 49ers
QBSF
Brock Purdy
EPA / dropback
+0.57
CPOE
+4.5
Pass yards
1,007
TD–INT
11-1
RBSF
Christian McCaffrey
Carries
50
Rush yards
218
EPA / carry
−0.02
Success
44.0%
RBSF
Kaelon Black
Carries
31
Rush yards
120
EPA / carry
−0.07
Success
41.9%
WRSF
Mike Evans
Targets
24
Rec yards
213
TD
3
EPA / target
+1.03
TESF
George Kittle
Targets
22
Rec yards
244
TD
4
EPA / target
+0.68
WRSF
Deebo Samuel Sr.
Targets
17
Rec yards
105
TD
2
EPA / target
+0.42
WRSF
Demarcus Robinson
Targets
6
Rec yards
84
TD
1
EPA / target
+1.05
Seattle Seahawks
QBSEA
Sam Darnold
EPA / dropback
−0.01
CPOE
+2.9
Pass yards
560
TD–INT
6-3
RBSEA
Emanuel Wilson
Carries
53
Rush yards
190
EPA / carry
−0.17
Success
37.7%
RBSEA
Jadarian Price
Carries
28
Rush yards
119
EPA / carry
−0.44
Success
35.7%
WRSEA
Jaxon Smith-Njigba
Targets
42
Rec yards
481
TD
6
EPA / target
+0.77
TESEA
AJ Barner
Targets
15
Rec yards
102
TD
0
EPA / target
−0.53
WRSEA
Rashid Shaheed
Targets
15
Rec yards
73
TD
0
EPA / target
−0.49
WRSEA
Cooper Kupp
Targets
12
Rec yards
114
TD
1
EPA / target
+0.49

Every rank is among all 32 teams in 2026, through Week 5 (SF has played 4 games, SEA 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.