Tampa Bay Buccaneers at Baltimore Ravens

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TBBuccaneers3-5 · away
ATWeek 14Sun Dec 13 · 1:00 PM ET
BALRavens4-4 · home
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TB OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

BAL DEFENSEwhat it allows
Overall
−0.091
28th
EPA / play
BAL defense by 10 places
+0.021
18thallowed
41.1%
26th
Success rate
BAL defense by 5 places
44.6%
21stallowed
Passing
−0.151
30th
Pass EPA / play
BAL defense by 13 places · clear edge
+0.079
17thallowed
38.8%
30th
Pass success rate
BAL defense by 11 places
46.7%
T-19thallowed
4.7%
30th
Explosive pass rate
BAL defense by 16 places · clear edge
7.5%
14thallowed
10.0%
30th
Sack rate
BAL defense by 12 places
6.1%
18thmade
Rushing
−0.023
7th
Rush EPA / play
TB offense by 16 places · clear edge
−0.072
23rdallowed
43.8%
7th
Run success rate
TB offense by 12 places
41.2%
19thallowed
14.6%
6th
Explosive run rate
Strength on strength · 1 place apart
8.5%
5thallowed
15.4%
6th
Stuff rate
Strength on strength · 2 places apart
20.6%
8thmade
Turnovers
13.2%
20th
Turnovers
TB offense by 5 places
9.2%
25thtakeaways
Downs
−0.056
23rd
Early downs EPA (1st–2nd)
BAL defense by 11 places
−0.026
12thallowed
−0.195
29th
Late downs EPA (3rd–4th)
Weakness on weakness · 4 places apart
+0.149
25thallowed

SHAPE VS SHAPE

TB offense over BAL defense

Explosive pass30th v 14thPass success30th v T-19thSacks30th v 18thTurnovers20th v 25thStuffs6th v 8thRun success7th v 19thExplosive run6th v 5th
  • TB offense
  • BAL defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 3, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Tampa Bay Buccaneers
QBTB
Baker Mayfield
EPA / dropback
−0.23
CPOE
−0.9
Pass yards
679
TD–INT
3-2
RBTB
Bucky Irving
Carries
147
Rush yards
728
EPA / carry
0.00
Success
42.2%
RBTB
Kenny Gainwell
Carries
58
Rush yards
289
EPA / carry
+0.01
Success
46.6%
WRTB
Emeka Egbuka
Targets
49
Rec yards
240
TD
2
EPA / target
−0.26
WRTB
Chris Godwin Jr.
Targets
35
Rec yards
243
TD
0
EPA / target
+0.19
TETB
Cade Otton
Targets
30
Rec yards
186
TD
0
EPA / target
+0.16
WRTB
Ted Hurst III
Targets
24
Rec yards
168
TD
1
EPA / target
−0.01
Baltimore Ravens
QBBAL
Tyler Huntley
EPA / dropback
−0.03
CPOE
+0.9
Pass yards
727
TD–INT
4-1
RBBAL
Derrick Henry
Carries
158
Rush yards
632
EPA / carry
−0.12
Success
38.6%
RBBAL
Justice Hill
Carries
24
Rush yards
155
EPA / carry
+0.16
Success
41.7%
WRBAL
Zay Flowers
Targets
58
Rec yards
608
TD
3
EPA / target
+0.44
TEBAL
Mark Andrews
Targets
41
Rec yards
218
TD
1
EPA / target
−0.06
WRBAL
Rashod Bateman
Targets
29
Rec yards
288
TD
1
EPA / target
+0.61
WRBAL
Ja'Kobi Lane
Targets
14
Rec yards
89
TD
0
EPA / target
+0.28

Every rank is among all 32 teams in 2026, through Week 8 (TB has played 8 games, BAL 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.