Tampa Bay Buccaneers at Chicago Bears

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TBBuccaneers3-5 · away
ATWeek 9Sun Nov 8 · 8:20 PM ET
CHIBears5-2 · home
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TB OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CHI DEFENSEwhat it allows
Overall
−0.091
28th
EPA / play
CHI defense by 14 places · clear edge
−0.009
14thallowed
41.1%
26th
Success rate
CHI defense by 21 places · clear edge
41.5%
5thallowed
Passing
−0.151
30th
Pass EPA / play
CHI defense by 18 places · clear edge
+0.038
12thallowed
38.8%
30th
Pass success rate
CHI defense by 24 places · clear edge
42.9%
6thallowed
4.7%
30th
Explosive pass rate
Weakness on weakness · 4 places apart
8.8%
26thallowed
10.0%
30th
Sack rate
CHI defense by 28 places · clear edge
8.9%
2ndmade
Rushing
−0.023
7th
Rush EPA / play
TB offense by 8 places
−0.097
15thallowed
43.8%
7th
Run success rate
TB offense by 5 places
38.8%
12thallowed
14.6%
6th
Explosive run rate
TB offense by 17 places · clear edge
12.4%
23rdallowed
15.4%
6th
Stuff rate
TB offense by 8 places
18.5%
14thmade
Turnovers
13.2%
20th
Turnovers
Even · same rank
10.8%
20thtakeaways
Downs
−0.056
23rd
Early downs EPA (1st–2nd)
TB offense by 9 places
+0.133
32ndallowed
−0.195
29th
Late downs EPA (3rd–4th)
CHI defense by 28 places · clear edge
−0.560
1stallowed

SHAPE VS SHAPE

TB offense over CHI defense

Explosive pass30th v 26thPass success30th v 6thSacks30th v 2ndTurnovers20th v 20thStuffs6th v 14thRun success7th v 12thExplosive run6th v 23rd
  • TB offense
  • CHI defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 2, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Tampa Bay Buccaneers
QBTB
Baker Mayfield
EPA / dropback
−0.23
CPOE
−0.9
Pass yards
679
TD–INT
3-2
RBTB
Bucky Irving
Carries
147
Rush yards
728
EPA / carry
0.00
Success
42.2%
RBTB
Kenny Gainwell
Carries
58
Rush yards
289
EPA / carry
+0.01
Success
46.6%
WRTB
Emeka Egbuka
Targets
49
Rec yards
240
TD
2
EPA / target
−0.26
WRTB
Chris Godwin Jr.
Targets
35
Rec yards
243
TD
0
EPA / target
+0.19
TETB
Cade Otton
Targets
30
Rec yards
186
TD
0
EPA / target
+0.16
WRTB
Ted Hurst III
Targets
24
Rec yards
168
TD
1
EPA / target
−0.01
Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48

Every rank is among all 32 teams in 2026, through Week 8 (TB has played 8 games, CHI 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.