WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CHIEfficiencyCAR

+0.36(75)EPA / play(plays)+0.13(68)
+0.55(40)Passing+0.24(46)
+0.14(35)Rushing−0.11(22)
53%Success rate47%
65%Passing48%
40%Rushing45%
33%1st down rate34%
45%Passing43%
20%Rushing14%
9(12%)Explosive plays(rate)8(12%)
4(10%)Passing(20+ yd completion)5(11%)
5(14%)Rushing(10+ yd run)3(14%)
+2(TO +1, expl +1)Toxic differential(turnovers + explosives)−2(TO −1, expl −1)

CHITeam statsCAR

261st downs24
13Passing 1st downs17
11Rushing 1st downs5
21st downs from penalties2
10-143rd down efficiency4-9
0-14th down efficiency0-1
70Total plays62
552Total yards478
14Total drives13
7.9Yards per play7.7
261Passing353
21/29Comp/Att23/38
8.4Yards per pass8.8
0Interceptions thrown1
2-8Sacks-yards lost2-8
291Rushing125
39Rushing attempts22
7.5Yards per rush5.7
4-4Red zone(made-att)4-4
12-57Penalties11-84
1Turnovers2
1Fumbles lost1
0Interceptions thrown1
0Defensive / special teams TDs0
34:03Possession25:57

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CHI has 75 plays there and 70 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CHI shows 39 attempts and 35 rush plays.

CHIWhat it cost themCAR

−3.5EPA lost to turnovers−4.2
−2.5EPA lost to sacks−4.0
−10.5EPA lost to penalties−10.9

A strip-sack counts in both the sack row and the turnover row.

CHIEarly vs late downsCAR

+0.32(59)Early downs(1st–2nd) EPA / play+0.18(58)
51%Success rate48%
+0.50(16)Late downs(3rd–4th) EPA / play−0.18(10)
63%Success rate40%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CHI
Caleb Williams21/29269202124.1+0.54+16.663%11.0
CAR
Bryce Young23/37361312110.3+0.30+6.649%9.8
Kenny Pickett0/1000039.6+0.65−77.250%3.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CHI
D'Andre SwiftRB1812436.9+0.5156%
Kyle MonangaiRB10100110.0+0.2530%
Caleb WilliamsQB106526.5+0.3460%
CAR
Chuba HubbardRB104914.9+0.1560%
AJ DillonRB52805.6−0.4040%
Kenny PickettQB124024.0+1.68100%
Jonathon BrooksRB41403.5−0.4125%
Bryce YoungQB21015.0+0.84100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CHI · 26 team targets
Kalif RaymondWR9884034.6%21+0.7289%7.29.3
Luther Burden IIIWR5563019.2%27+0.31100%7.212.6
Rome OdunzeWR3252011.5%3+1.3467%30.017.3
Cole KmetTE3235111.5%8+1.1967%15.711.7
Kyle MonangaiRB222407.7%15+0.73100%4.512.0
D'Andre SwiftRB111003.8%6+0.74100%4.010.0
Jahdae WalkerWR11113.8%0+1.38100%1.01.0
Colston LovelandTE20007.7%0−0.510%15.00.0
CAR · 34 team targets
Jalen CokerWR98138226.5%36+1.3889%13.815.3
Tetairoa McMillanWR8575023.5%23−0.3163%14.99.4
Jonathon BrooksRB214805.9%26+0.7750%15.024.0
Chuba HubbardRB333818.8%38+1.44100%0.012.7
Darren WallerTE222805.9%20+0.62100%4.014.0
Tommy TrembleTE5325014.7%9+0.1160%4.65.0
Mitchell EvansTE21905.9%4−0.0150%4.54.5
Xavier LegetteWR20005.9%0−0.490%10.00.0
Jimmy Horn Jr.WR10002.9%0−0.380%3.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.