WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

GBEfficiencyMIN

−0.18(68)EPA / play(plays)+0.07(62)
−0.06(46)Passing+0.23(34)
−0.44(22)Rushing−0.12(28)
38%Success rate39%
41%Passing44%
32%Rushing32%
28%1st down rate29%
35%Passing35%
14%Rushing21%
9(13%)Explosive plays(rate)2(3%)
7(15%)Passing(20+ yd completion)1(3%)
2(9%)Rushing(10+ yd run)1(4%)
+6(TO −1, expl +7)Toxic differential(turnovers + explosives)−6(TO +1, expl −7)

GBTeam statsMIN

191st downs19
16Passing 1st downs8
3Rushing 1st downs6
01st downs from penalties5
3-123rd down efficiency9-15
0-24th down efficiency0-0
67Total plays61
419Total yards239
12Total drives13
6.3Yards per play3.9
353Passing132
21/42Comp/Att15/24
7.7Yards per pass4.9
1Interceptions thrown1
4-34Sacks-yards lost3-19
66Rushing107
21Rushing attempts34
3.1Yards per rush3.1
1-4Red zone(made-att)4-5
12-98Penalties3-15
2Turnovers1
1Fumbles lost0
1Interceptions thrown1
0Defensive / special teams TDs0
27:02Possession32:58

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so GB has 68 plays there and 67 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why GB shows 21 attempts and 22 rush plays.

GBWhat it cost themMIN

−12.5EPA lost to turnovers−4.1
−9.4EPA lost to sacks−4.7
−15.4EPA lost to penalties−2.2

A strip-sack counts in both the sack row and the turnover row.

GBEarly vs late downsMIN

+0.11(54)Early downs(1st–2nd) EPA / play−0.28(44)
43%Success rate25%
−1.30(14)Late downs(3rd–4th) EPA / play+0.92(17)
21%Success rate71%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
GB
Jordan Love21/4238721488.1−0.06−9.741%11.2
MIN
Carson Wentz12/19133303123.5+0.15−7.339%7.4
Kyler Murray3/51801027.5−0.31+6.429%7.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
GB
MarShawn LloydRB133702.8−0.3038%
Chris BrooksRB72904.1−0.1229%
Jordan LoveQB1000.0−4.350%
MIN
Jordan MasonRB155913.9−0.2020%
Aaron JonesRB124013.3−0.0942%
Kyler MurrayQB2904.5+1.1550%
Carson WentzQB2201.0+0.0250%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
GB · 40 team targets
Christian WatsonWR86147220.0%72+0.8675%15.918.4
Matthew GoldenWR12695030.0%35+0.0650%11.47.9
Tucker KraftTE6365015.0%20+0.3050%13.710.8
Jonnu SmithTE325007.5%30+1.3267%8.016.7
Jayden ReedWR7320017.5%3−0.1743%7.12.9
Bo MeltonWR111002.5%0+1.00100%10.010.0
Chris BrooksRB10002.5%0−0.910%−6.00.0
MarShawn LloydRB10002.5%0−0.510%18.00.0
Skyy MooreWR10002.5%0−3.660%12.00.0
MIN · 23 team targets
Justin JeffersonWR9892239.1%28+1.2789%8.910.2
T.J. HockensonTE5436121.7%13+0.6380%3.47.2
Josh OliverTE4222017.4%5−0.0150%3.35.5
DeeJay DallasRB11104.3%0−1.63100%1.01.0
Jordan AddisonWR20008.7%0−1.640%13.50.0
Aaron JonesRB10004.3%0−0.880%4.00.0
Jauan JenningsWR10004.3%0−4.070%30.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.