WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

MIAEfficiencyLV

−0.24(55)EPA / play(plays)−0.03(65)
−0.18(40)Passing+0.03(32)
−0.40(15)Rushing−0.08(33)
35%Success rate43%
40%Passing44%
20%Rushing42%
24%1st down rate32%
28%Passing38%
13%Rushing27%
7(13%)Explosive plays(rate)5(8%)
5(13%)Passing(20+ yd completion)1(3%)
2(13%)Rushing(10+ yd run)4(12%)
+2(TO 0, expl +2)Toxic differential(turnovers + explosives)−2(TO 0, expl −2)

MIATeam statsLV

131st downs21
7Passing 1st downs10
4Rushing 1st downs9
21st downs from penalties2
2-103rd down efficiency6-13
0-14th down efficiency1-1
50Total plays67
259Total yards290
11Total drives11
5.2Yards per play4.3
185Passing160
15/27Comp/Att21/30
5.8Yards per pass5.3
1Interceptions thrown2
5-35Sacks-yards lost0-0
74Rushing130
18Rushing attempts37
4.1Yards per rush3.5
1-2Red zone(made-att)3-4
8-61Penalties6-29
2Turnovers2
1Fumbles lost0
1Interceptions thrown2
0Defensive / special teams TDs0
25:07Possession34:53

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so MIA has 55 plays there and 50 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why MIA shows 18 attempts and 15 rush plays.

MIAWhat it cost themLV

−4.1EPA lost to turnovers−9.3
−8.5EPA lost to sacks0.0
−7.6EPA lost to penalties−2.3

A strip-sack counts in both the sack row and the turnover row.

MIAEarly vs late downsLV

−0.04(44)Early downs(1st–2nd) EPA / play−0.21(52)
36%Success rate40%
−1.05(11)Late downs(3rd–4th) EPA / play+0.70(13)
27%Success rate54%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
MIA
Malik Willis15/2722001566.9−0.21−8.938%11.4
LV
Kirk Cousins21/3016032088.2+0.01+0.742%7.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
MIA
Malik WillisQB63916.5+0.1750%
De'Von AchaneRB113603.3−0.2527%
Jaylen WrightRB1−10−1.0−0.900%
LV
Ashton JeantyRB2310204.4−0.0343%
Mike Washington Jr.RB74105.9−0.1343%
Connor HeywardRB1101.0+1.85100%
Kirk CousinsQB2000.0−0.840%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
MIA · 27 team targets
Caleb DouglasWR7594025.9%35+0.2371%13.913.4
Malik WashingtonWR8353029.6%22−0.4038%16.96.6
De'Von AchaneRB5430018.5%19+0.2980%0.86.0
Chris BellWR212507.4%3+0.7450%21.012.5
Greg DulcichTE221807.4%17+0.82100%0.59.0
Kevin Coleman Jr.WR20007.4%0−1.490%12.00.0
Will KacmarekTE10003.7%0−0.640%6.00.0
LV · 29 team targets
Ashton JeantyRB6645220.7%27+0.46100%3.07.5
Michael MayerTE7632024.1%19+0.0186%4.04.6
Jalen NailorWR5327017.2%9−0.3360%12.85.4
Tre TuckerWR4227013.8%1+0.9550%12.56.8
Jack BechWR4323113.8%7−0.7475%8.05.8
Malik BensonWR21606.9%7−0.1950%15.53.0
Cody WhiteWR10003.4%0−0.750%3.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.