WEEK 1 · SUN SEP 13FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

TBEfficiencyCIN

−0.08(56)EPA / play(plays)0.00(63)
−0.17(39)Passing−0.03(38)
+0.12(17)Rushing+0.05(25)
52%Success rate48%
54%Passing53%
47%Rushing40%
34%1st down rate40%
38%Passing42%
24%Rushing36%
3(5%)Explosive plays(rate)7(11%)
2(5%)Passing(20+ yd completion)3(8%)
1(6%)Rushing(10+ yd run)4(16%)
−7(TO −3, expl −4)Toxic differential(turnovers + explosives)+7(TO +3, expl +4)

TBTeam statsCIN

191st downs26
12Passing 1st downs14
5Rushing 1st downs10
21st downs from penalties2
5-103rd down efficiency8-14
0-04th down efficiency0-0
52Total plays63
282Total yards351
9Total drives9
5.4Yards per play5.6
193Passing245
23/28Comp/Att25/35
6.0Yards per pass6.8
0Interceptions thrown1
4-23Sacks-yards lost1-9
89Rushing106
20Rushing attempts27
4.5Yards per rush3.9
2-4Red zone(made-att)2-5
8-39Penalties7-47
4Turnovers1
4Fumbles lost0
0Interceptions thrown1
1Defensive / special teams TDs1
28:35Possession31:25

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so TB has 56 plays there and 52 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why TB shows 20 attempts and 17 rush plays.

TBWhat it cost themCIN

−20.7EPA lost to turnovers−7.5
−15.4EPA lost to sacks−2.8
−4.9EPA lost to penalties−5.7

A strip-sack counts in both the sack row and the turnover row.

TBEarly vs late downsCIN

−0.04(45)Early downs(1st–2nd) EPA / play+0.08(49)
51%Success rate45%
−0.25(11)Late downs(3rd–4th) EPA / play−0.28(14)
55%Success rate57%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
TB
Baker Mayfield23/2821600498.8−0.29+14.050%5.1
CIN
Joe Burrow25/3525411189.5−0.04+6.451%6.5

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
TB
Bucky IrvingRB84515.6+0.4463%
Baker MayfieldQB43117.8−0.6575%
Kenny GainwellRB51503.0−0.2220%
CIN
Chase BrownRB165613.5−0.0731%
Joe BurrowQB42105.3+0.92100%
Samaje PerineRB52004.0−0.1120%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
TB · 27 team targets
Emeka EgbukaWR6563022.2%20+0.7983%14.010.5
Bucky IrvingRB7748025.9%73−0.04100%−3.66.9
Chris Godwin Jr.WR4440014.8%37+0.72100%0.810.0
Ted Hurst IIIWR3336011.1%2+0.77100%11.312.0
Cade OttonTE5326018.5%27−0.0260%6.45.2
Kenny GainwellRB11303.7%8−0.39100%−5.03.0
Tez JohnsonWR10003.7%0−0.600%9.00.0
CIN · 34 team targets
Mike GesickiTE7578120.6%21+0.9871%9.011.1
Tee HigginsWR6359017.6%26+0.3950%19.59.8
Samaje PerineRB333008.8%27+1.04100%1.010.0
Chase BrownRB6522017.6%32−0.1983%−2.03.7
Drew SampleTE331908.8%19+0.29100%0.06.3
Dohnte MeyersWR111802.9%16+1.03100%2.018.0
Ja'Marr ChaseWR4212011.8%2−0.6350%8.53.0
Andrei IosivasWR321208.8%1−2.7967%5.04.0
Tanner HudsonTE11402.9%0−0.06100%4.04.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.