WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CLEEfficiencyTB

+0.02(56)EPA / play(plays)−0.20(65)
+0.34(36)Passing−0.31(43)
−0.57(20)Rushing+0.02(22)
45%Success rate37%
56%Passing33%
25%Rushing45%
27%1st down rate25%
36%Passing21%
10%Rushing32%
2(4%)Explosive plays(rate)7(11%)
2(6%)Passing(20+ yd completion)3(7%)
0(0%)Rushing(10+ yd run)4(18%)
−4(TO +1, expl −5)Toxic differential(turnovers + explosives)+4(TO −1, expl +5)

CLETeam statsTB

151st downs17
10Passing 1st downs7
3Rushing 1st downs9
21st downs from penalties1
5-133rd down efficiency7-16
0-14th down efficiency0-1
55Total plays62
267Total yards313
12Total drives11
4.9Yards per play5.0
223Passing176
24/30Comp/Att21/34
7.0Yards per pass4.8
0Interceptions thrown1
2-15Sacks-yards lost3-6
44Rushing137
23Rushing attempts25
1.9Yards per rush5.5
1-3Red zone(made-att)1-4
6-50Penalties6-62
0Turnovers1
0Fumbles lost0
0Interceptions thrown1
0Defensive / special teams TDs0
29:22Possession30:38

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CLE has 56 plays there and 55 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CLE shows 23 attempts and 20 rush plays.

CLEWhat it cost themTB

0.0EPA lost to turnovers−6.2
−2.2EPA lost to sacks−3.0
−7.8EPA lost to penalties−6.7

A strip-sack counts in both the sack row and the turnover row.

CLEEarly vs late downsTB

+0.03(42)Early downs(1st–2nd) EPA / play−0.18(46)
45%Success rate37%
−0.02(14)Late downs(3rd–4th) EPA / play−0.25(19)
43%Success rate37%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CLE
Deshaun Watson24/30238202121.9+0.31+6.454%3.6
TB
Baker Mayfield21/3418211373.4−0.23+4.235%12.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CLE
Deshaun WatsonQB52404.8+0.2940%
Quinshon JudkinsRB122101.8−0.6925%
Raheim SandersRB2402.0−0.490%
Jaleel McLaughlinRB1303.0−0.120%
TB
Bucky IrvingRB178905.2−0.0135%
Baker MayfieldQB42907.3+1.1675%
Kenny GainwellRB21005.0+0.58100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CLE · 30 team targets
Denzel BostonWR7595123.3%50+1.0071%8.613.6
Harold Fannin Jr.TE6554020.0%34+0.3683%4.09.0
KC ConcepcionWR6628020.0%16+0.04100%2.04.7
Quinshon JudkinsRB5527016.7%35+0.22100%−1.65.4
Blake WhiteheartTE211716.7%14+1.2650%3.08.5
Isaiah BondWR111003.3%3+0.72100%7.010.0
Raheim SandersRB11703.3%11+0.18100%−4.07.0
Jaleel McLaughlinRB10003.3%0−0.410%1.00.0
Jerry JeudyWR10003.3%0−0.890%10.00.0
TB · 33 team targets
Tez JohnsonWR4149012.1%6+0.2425%38.012.3
Chris Godwin Jr.WR334609.1%13+1.30100%11.015.3
Cade OttonTE6538018.2%15−0.2483%7.56.3
Ted Hurst IIIWR7227021.2%2−0.9229%20.73.9
Emeka EgbukaWR5316115.2%0−0.3460%15.03.2
Kenny GainwellRB435012.1%25−0.6875%−3.81.3
Bucky IrvingRB441012.1%23−0.58100%−5.50.3

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.