WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

INDEfficiencyKC

+0.21(65)EPA / play(plays)+0.20(80)
+0.22(35)Passing+0.25(52)
+0.19(30)Rushing+0.09(28)
49%Success rate54%
51%Passing52%
47%Rushing57%
35%1st down rate36%
40%Passing38%
30%Rushing32%
6(9%)Explosive plays(rate)9(11%)
2(6%)Passing(20+ yd completion)5(10%)
4(13%)Rushing(10+ yd run)4(14%)
−4(TO −1, expl −3)Toxic differential(turnovers + explosives)+4(TO +1, expl +3)

INDTeam statsKC

241st downs29
12Passing 1st downs19
9Rushing 1st downs10
31st downs from penalties0
5-123rd down efficiency5-13
2-24th down efficiency2-2
63Total plays78
329Total yards523
10Total drives11
5.2Yards per play6.7
210Passing371
22/31Comp/Att32/47
6.8Yards per pass7.6
1Interceptions thrown0
0-0Sacks-yards lost2-11
119Rushing152
32Rushing attempts29
3.7Yards per rush5.2
2-3Red zone(made-att)3-5
5-30Penalties8-86
1Turnovers0
0Fumbles lost0
1Interceptions thrown0
0Defensive / special teams TDs0
33:00Possession37:00

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so IND has 65 plays there and 63 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why IND shows 32 attempts and 30 rush plays.

INDWhat it cost themKC

−4.7EPA lost to turnovers0.0
0.0EPA lost to sacks−2.0
−2.8EPA lost to penalties−9.3

A strip-sack counts in both the sack row and the turnover row.

INDEarly vs late downsKC

+0.12(50)Early downs(1st–2nd) EPA / play+0.12(65)
48%Success rate55%
+0.48(15)Late downs(3rd–4th) EPA / play+0.53(15)
53%Success rate47%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
IND
Daniel Jones22/3121011086.8+0.12+3.948%5.2
KC
Patrick Mahomes32/47382302114.0+0.27+3.753%5.6

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
IND
Jonathan TaylorRB249223.8+0.1646%
Daniel JonesQB31003.3+0.0233%
Seth McGowanRB2000.0−0.610%
KC
Kenneth Walker IIIRB2411704.9+0.0354%
Patrick MahomesQB21708.5+0.2550%
Emmett JohnsonRB21507.5+0.44100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
IND · 30 team targets
Josh DownsWR9772030.0%22+0.9178%8.18.0
Laquon TreadwellWR3361010.0%7+1.19100%18.020.3
Jonathan TaylorRB4440013.3%41+0.63100%−0.310.0
Tyler WarrenTE7621123.3%35−0.0186%−1.93.0
Alec PierceWR111103.3%1+0.67100%10.011.0
Keenan AllenWR515016.7%0−1.5320%6.21.0
Andrew OgletreeTE10003.3%0−0.560%4.00.0
KC · 43 team targets
Travis KelceTE119101125.6%66+0.4682%5.19.2
Tyquan ThorntonWR448609.3%1+2.04100%21.321.5
Rashee RiceWR6483014.0%51+0.2267%7.513.8
Kenneth Walker IIIRB10661023.3%54−0.0560%1.36.1
Xavier WorthyWR7525116.3%19+0.0671%5.73.6
Emmett JohnsonRB222004.7%24+0.39100%−2.010.0
Jalen RoyalsWR22614.7%5+1.28100%0.53.0
Noah GrayTE10002.3%0−0.820%11.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.