WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

MINEfficiencyCHI

−0.07(52)EPA / play(plays)−0.14(73)
+0.01(25)Passing−0.02(44)
−0.15(27)Rushing−0.31(29)
35%Success rate32%
40%Passing32%
30%Rushing31%
21%1st down rate23%
28%Passing23%
15%Rushing24%
4(8%)Explosive plays(rate)8(11%)
2(8%)Passing(20+ yd completion)2(5%)
2(7%)Rushing(10+ yd run)6(21%)
−2(TO +2, expl −4)Toxic differential(turnovers + explosives)+2(TO −2, expl +4)

MINTeam statsCHI

111st downs17
6Passing 1st downs7
4Rushing 1st downs9
11st downs from penalties1
3-133rd down efficiency5-15
1-14th down efficiency2-3
51Total plays70
246Total yards297
9Total drives10
4.8Yards per play4.2
127Passing163
11/20Comp/Att20/35
5.5Yards per pass4.2
0Interceptions thrown1
3-16Sacks-yards lost4-29
119Rushing134
28Rushing attempts31
4.3Yards per rush4.3
0-1Red zone(made-att)0-3
3-25Penalties8-58
0Turnovers2
0Fumbles lost1
0Interceptions thrown1
0Defensive / special teams TDs0
27:19Possession32:41

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so MIN has 52 plays there and 51 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why MIN shows 28 attempts and 27 rush plays.

MINWhat it cost themCHI

0.0EPA lost to turnovers−7.5
−4.2EPA lost to sacks−4.7
−3.4EPA lost to penalties−5.2

A strip-sack counts in both the sack row and the turnover row.

MINEarly vs late downsCHI

−0.02(38)Early downs(1st–2nd) EPA / play−0.22(54)
32%Success rate28%
−0.23(14)Late downs(3rd–4th) EPA / play+0.09(19)
43%Success rate42%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
MIN
Carson Wentz11/2014300377.70.00−8.338%7.8
CHI
Caleb Williams15/2613801356.2+0.05−5.631%4.5
Tyson Bagent5/85400182.3−0.29+8.033%9.1

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
MIN
Aaron JonesRB2310504.6−0.1026%
DeeJay DallasRB2804.0+0.0150%
Carson WentzQB3602.0−0.7233%
CHI
Kyle MonangaiRB104704.7+0.1040%
D'Andre SwiftRB164502.8−0.5525%
Caleb WilliamsQB54208.4+0.5960%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
MIN · 19 team targets
Justin JeffersonWR6355031.6%10+0.2550%15.29.2
T.J. HockensonTE4329021.1%8+0.8275%8.07.3
Josh OliverTE112405.3%19+1.61100%5.024.0
Jordan AddisonWR5221026.3%8−0.1240%8.64.2
DeeJay DallasRB111205.3%16+0.36100%−4.012.0
Demond ClaiborneRB11205.3%9−0.73100%−7.02.0
Myles PriceWR10005.3%0−0.210%2.00.0
CHI · 30 team targets
D'Andre SwiftRB5554016.7%69+0.92100%−3.010.8
Rome OdunzeWR4343013.3%2+0.3975%11.810.8
Kalif RaymondWR5540016.7%33+1.04100%1.48.0
Luther Burden IIIWR7332023.3%5−0.5143%12.44.6
Kyle MonangaiRB221106.7%10−0.34100%0.55.5
Sam RoushTE319010.0%12−0.0633%5.33.0
Colston LovelandTE313010.0%−1−0.5033%4.31.0
Cole KmetTE10003.3%0−1.190%9.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.