WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

NOEfficiencyBAL

+0.14(67)EPA / play(plays)+0.10(57)
+0.23(42)Passing+0.08(39)
−0.02(25)Rushing+0.15(18)
45%Success rate61%
48%Passing54%
40%Rushing78%
27%1st down rate33%
29%Passing36%
24%Rushing28%
6(9%)Explosive plays(rate)5(9%)
5(12%)Passing(20+ yd completion)3(8%)
1(4%)Rushing(10+ yd run)2(11%)
+2(TO +1, expl +1)Toxic differential(turnovers + explosives)−2(TO −1, expl −1)

NOTeam statsBAL

191st downs19
11Passing 1st downs11
6Rushing 1st downs8
21st downs from penalties0
8-153rd down efficiency4-9
2-24th down efficiency0-0
64Total plays56
298Total yards312
9Total drives8
4.7Yards per play5.6
233Passing204
27/34Comp/Att21/31
6.3Yards per pass6.0
0Interceptions thrown1
3-19Sacks-yards lost3-31
65Rushing108
27Rushing attempts22
2.4Yards per rush4.9
1-2Red zone(made-att)1-2
5-35Penalties7-34
0Turnovers1
0Fumbles lost0
0Interceptions thrown1
0Defensive / special teams TDs0
32:45Possession27:15

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so NO has 67 plays there and 64 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why NO shows 27 attempts and 25 rush plays.

NOWhat it cost themBAL

0.0EPA lost to turnovers−1.8
−5.2EPA lost to sacks−6.1
−1.4EPA lost to penalties−5.7

A strip-sack counts in both the sack row and the turnover row.

NOEarly vs late downsBAL

−0.12(48)Early downs(1st–2nd) EPA / play+0.16(48)
40%Success rate65%
+0.82(17)Late downs(3rd–4th) EPA / play−0.21(9)
59%Success rate44%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
NO
Tyler Shough27/34252103107.4+0.26+14.149%6.3
BAL
Lamar Jackson21/3023511390.3+0.10+7.957%10.7

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
NO
Travis EtienneRB82503.1−0.0850%
Tyler ShoughQB82413.0+0.2138%
Alvin KamaraRB91501.7−0.4211%
CJ DonaldsonRB1202.0+0.36100%
BAL
Derrick HenryRB166814.3+0.1881%
Lamar JacksonQB43408.5+0.0875%
Justice HillRB2603.0−0.1150%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
NO · 32 team targets
Chris OlaveWR10886131.3%18+0.6580%10.48.6
Juwan JohnsonTE4466012.5%55+1.75100%2.816.5
Devaughn VeleWR7564021.9%13+0.7871%9.99.1
Bryce LanceWR11803.1%0+0.49100%8.08.0
Oscar DelpTE11803.1%1+0.64100%7.08.0
Alvin KamaraRB657018.8%14−0.5883%−1.01.2
Kevin Austin Jr.WR11703.1%1+0.39100%6.07.0
Travis EtienneRB22606.3%13−0.22100%−3.53.0
BAL · 29 team targets
Rashod BatemanWR9788131.0%2+0.6278%13.99.8
Mark AndrewsTE7649024.1%9+0.5786%6.77.0
Devontez WalkerWR214706.9%1+1.4750%30.023.5
Derrick HenryRB3319010.3%32+0.07100%−4.36.3
LaJohntay WesterWR211406.9%19+0.0350%5.07.0
Justice HillRB221206.9%21+0.02100%−4.56.0
Chris MooreWR316010.3%0−0.6433%31.02.0
Durham SmytheTE10003.4%0−0.830%−3.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.