WEEK 2 · SUN SEP 20FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

PHIEfficiencyTEN

+0.04(76)EPA / play(plays)+0.04(53)
+0.17(43)Passing+0.04(25)
−0.13(33)Rushing+0.05(28)
39%Success rate42%
44%Passing40%
33%Rushing43%
29%1st down rate26%
37%Passing32%
18%Rushing21%
4(5%)Explosive plays(rate)7(13%)
4(9%)Passing(20+ yd completion)4(16%)
0(0%)Rushing(10+ yd run)3(11%)
−5(TO −2, expl −3)Toxic differential(turnovers + explosives)+5(TO +2, expl +3)

PHITeam statsTEN

231st downs14
16Passing 1st downs7
5Rushing 1st downs7
21st downs from penalties0
11-183rd down efficiency6-13
1-14th down efficiency1-1
72Total plays51
341Total yards291
8Total drives9
4.7Yards per play5.7
252Passing169
26/37Comp/Att13/20
6.3Yards per pass7.7
2Interceptions thrown0
3-12Sacks-yards lost2-14
89Rushing122
32Rushing attempts29
2.8Yards per rush4.2
3-4Red zone(made-att)2-4
4-35Penalties7-45
2Turnovers0
0Fumbles lost0
2Interceptions thrown0
0Defensive / special teams TDs0
36:25Possession23:35

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so PHI has 76 plays there and 72 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why PHI shows 32 attempts and 33 rush plays.

PHIWhat it cost themTEN

−10.8EPA lost to turnovers0.0
−3.1EPA lost to sacks−2.4
−2.9EPA lost to penalties−8.2

A strip-sack counts in both the sack row and the turnover row.

PHIEarly vs late downsTEN

−0.11(56)Early downs(1st–2nd) EPA / play−0.14(39)
30%Success rate33%
+0.47(20)Late downs(3rd–4th) EPA / play+0.55(14)
65%Success rate64%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
PHI
Jalen Hurts26/3726422385.9+0.18+15.945%7.9
TEN
Cam Ward13/2018300294.4+0.05+6.542%7.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
PHI
Tank BigsbyRB133312.5−0.1331%
Will ShipleyRB72403.4−0.2143%
Jalen HurtsQB51603.2−0.0240%
Saquon BarkleyRB4902.3−0.350%
TEN
Tony PollardRB146404.6−0.0143%
Tyjae SpearsRB74105.9+0.1843%
Nicholas SingletonRB41002.5−0.3125%
Cam WardQB4721.8+1.02100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
PHI · 34 team targets
DeVonta SmithWR1310117138.2%7+0.1077%14.59.0
Dontayvion WicksWR6574017.6%8+1.8483%11.512.3
Darius CooperWR322618.8%18+1.0767%8.38.7
Makai LemonWR111402.9%1+2.49100%13.014.0
Saquon BarkleyRB211105.9%7+0.3650%2.05.5
Johnny MundtTE32808.8%3−0.5967%2.72.7
Tank BigsbyRB22505.9%13−0.38100%−4.02.5
Will ShipleyRB22505.9%5−0.64100%0.02.5
Dallas GoedertTE21405.9%0−0.3150%2.02.0
TEN · 17 team targets
Elic AyomanorWR3269017.6%41+1.2667%11.023.0
Calvin RidleyWR2235011.8%8+1.10100%13.517.5
Tyjae SpearsRB2229011.8%28+0.74100%0.514.5
Carnell TateWR5327029.4%2−0.7160%10.05.4
Gunnar HelmTE2213011.8%14−0.01100%−0.56.5
Wan'Dale RobinsonWR11905.9%3+1.62100%6.09.0
Tony PollardRB11105.9%8−0.75100%−7.01.0
Daniel BellingerTE10005.9%0−0.620%4.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.