WEEK 3 · SUN SEP 27FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

HOUEfficiencyIND

−0.08(54)EPA / play(plays)−0.11(71)
+0.01(33)↳ Passing−0.13(41)
−0.23(21)↳ Rushing−0.09(30)
43%Success rate41%
48%↳ Passing44%
33%↳ Rushing37%
30%1st down rate27%
30%↳ Passing29%
29%↳ Rushing23%
2(4%)Explosive plays(rate)5(7%)
2(6%)↳ Passing(20+ yd completion)4(10%)
0(0%)↳ Rushing(10+ yd run)1(3%)
0(TO +3, expl −3)Toxic differential(turnovers + explosives)0(TO −3, expl +3)

HOUTeam statsIND

171st downs19
8↳ Passing 1st downs11
7↳ Rushing 1st downs8
2↳ 1st downs from penalties0
4-11↳ 3rd down efficiency7-15
0-1↳ 4th down efficiency2-2
51Total plays71
223Total yards300
10Total drives10
4.4Yards per play4.2
153Passing211
16/27↳ Comp/Att24/36
5.1↳ Yards per pass5.3
0↳ Interceptions thrown1
3-14↳ Sacks-yards lost4-24
70Rushing89
21↳ Rushing attempts31
3.3↳ Yards per rush2.9
2-3Red zone(made-att)1-3
2-14Penalties6-41
0Turnovers3
0↳ Fumbles lost2
0↳ Interceptions thrown1
0Defensive / special teams TDs0
24:47Possession35:13

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so HOU has 54 plays there and 51 in the official total above.

HOUWhat it cost themIND

0.0EPA lost to turnovers−14.5
−4.2EPA lost to sacks−15.9
−1.7EPA lost to penalties−4.1

A strip-sack counts in both the sack row and the turnover row.

HOUEarly vs late downsIND

+0.02(42)Early downs(1st–2nd) EPA / play−0.22(54)
43%↳ Success rate35%
−0.45(12)Late downs(3rd–4th) EPA / play+0.23(17)
42%↳ Success rate59%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
HOU
C.J. Stroud16/2716710389.6−0.04+0.245%12.4
IND
Daniel Jones24/3623511482.5−0.13−0.844%7.8

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
HOU
David MontgomeryRB113303.0−0.5318%
Woody MarksRB51513.0+0.2760%
C.J. StroudQB21005.0+1.10100%
IND
Jonathan TaylorRB236803.0−0.1830%
Seth McGowanRB41403.5−0.0425%
Daniel JonesQB3501.7+0.87100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
HOU · 25 team targets
Xavier HutchinsonWR6351024.0%3+0.0750%20.28.5
Dalton SchultzTE3330012.0%3−0.32100%9.010.0
Kayshon BoutteWR222108.0%6+0.73100%7.510.5
Jared WayneWR4120016.0%0+0.0325%17.35.0
Jaylin NoelWR221708.0%1+0.16100%8.08.5
David MontgomeryRB221508.0%4+0.75100%5.57.5
Foster MoreauTE427116.0%3−0.1550%3.31.8
Woody MarksRB11604.0%10−0.01100%−4.06.0
Lewis BondWR10004.0%0−0.830%10.00.0
IND · 35 team targets
Josh DownsWR11577031.4%25+0.1445%15.67.0
Keenan AllenWR9663125.7%19+0.5967%7.97.0
Tyler WarrenTE10955028.6%38+0.1990%2.85.5
Laquon TreadwellWR112002.9%2+1.48100%18.020.0
Mo Alie-CoxTE111602.9%16+0.98100%0.016.0
Jonathan TaylorRB32408.6%11−0.3467%−4.31.3

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.