WEEK 3 · MON SEP 28FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

PHIEfficiencyCHI

−0.28(50)EPA / play(plays)+0.13(70)
−0.56(33)↳ Passing+0.25(38)
+0.26(17)↳ Rushing−0.01(32)
40%Success rate51%
33%↳ Passing55%
53%↳ Rushing47%
28%1st down rate33%
27%↳ Passing45%
29%↳ Rushing19%
5(10%)Explosive plays(rate)4(6%)
1(3%)↳ Passing(20+ yd completion)3(8%)
4(24%)↳ Rushing(10+ yd run)1(3%)
−2(TO −3, expl +1)Toxic differential(turnovers + explosives)+2(TO +3, expl −1)

PHITeam statsCHI

141st downs24
6↳ Passing 1st downs14
7↳ Rushing 1st downs6
1↳ 1st downs from penalties4
2-9↳ 3rd down efficiency5-13
0-2↳ 4th down efficiency2-3
47Total plays69
248Total yards375
9Total drives9
5.3Yards per play5.4
141Passing247
16/26↳ Comp/Att24/34
5.0↳ Yards per pass7.3
2↳ Interceptions thrown0
2-12↳ Sacks-yards lost0-0
107Rushing128
19↳ Rushing attempts35
5.6↳ Yards per rush3.7
1-2Red zone(made-att)2-5
10-61Penalties5-45
3Turnovers0
1↳ Fumbles lost0
2↳ Interceptions thrown0
0Defensive / special teams TDs0
23:07Possession36:53

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so PHI has 50 plays there and 47 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why PHI shows 19 attempts and 17 rush plays.

PHIWhat it cost themCHI

−11.9EPA lost to turnovers0.0
−2.6EPA lost to sacks0.0
−12.3EPA lost to penalties−3.6

A strip-sack counts in both the sack row and the turnover row.

PHIEarly vs late downsCHI

+0.01(39)Early downs(1st–2nd) EPA / play+0.12(52)
46%↳ Success rate52%
−1.29(11)Late downs(3rd–4th) EPA / play+0.16(18)
18%↳ Success rate50%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
PHI
Jalen Hurts16/2515301264.2−0.47+0.133%6.1
Andy Dalton0/100100.0−5.57−57.40%2.0
CHI
Case Keenum24/34247200110.8+0.18+2.851%6.1

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
PHI
Saquon BarkleyRB158205.5+0.1553%
Jalen HurtsQB42516.3+0.9050%
CHI
D'Andre SwiftRB208404.2−0.0445%
Kyle MonangaiRB103103.1−0.1040%
Case KeenumQB2814.0+0.2650%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
PHI · 25 team targets
DeVonta SmithWR8665032.0%27−0.1075%7.08.1
Dontayvion WicksWR5232020.0%7−0.8840%11.06.4
Makai LemonWR4329016.0%17−0.4075%11.57.3
Will ShipleyRB211108.0%8−0.4150%5.05.5
Zach ErtzTE21908.0%5−0.4250%2.04.5
Tank BigsbyRB11504.0%5−4.04100%0.05.0
Johnny MundtTE11404.0%10−1.16100%−6.04.0
Saquon BarkleyRB21−208.0%4−0.8650%−3.0−1.0
CHI · 34 team targets
Kalif RaymondWR7690120.6%41+1.0086%8.312.9
Luther Burden IIIWR11761132.4%29−0.1064%5.15.5
Rome OdunzeWR6344017.6%0−0.2150%14.57.3
Colston LovelandTE4431011.8%27+0.43100%1.07.8
Sam RoushTE111602.9%13+2.64100%3.016.0
D'Andre SwiftRB32408.8%5−0.1367%−0.31.3
Zavion ThomasWR11102.9%5−0.76100%−4.01.0
Cole KmetTE10002.9%0−0.590%6.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.