WEEK 6 · SUN OCT 18FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

BALEfficiencyCLE

−0.09(57)EPA / play(plays)−0.12(63)
+0.14(38)↳ Passing−0.16(38)
−0.56(19)↳ Rushing−0.07(25)
33%Success rate43%
37%↳ Passing39%
26%↳ Rushing48%
21%1st down rate21%
24%↳ Passing24%
16%↳ Rushing16%
6(11%)Explosive plays(rate)1(2%)
2(5%)↳ Passing(20+ yd completion)1(3%)
4(21%)↳ Rushing(10+ yd run)0(0%)
+4(TO −1, expl +5)Toxic differential(turnovers + explosives)−4(TO +1, expl −5)

BALTeam statsCLE

131st downs14
9↳ Passing 1st downs8
3↳ Rushing 1st downs4
1↳ 1st downs from penalties2
6-16↳ 3rd down efficiency5-16
1-1↳ 4th down efficiency1-1
57Total plays60
235Total yards237
11Total drives11
4.1Yards per play4.0
148Passing144
19/31↳ Comp/Att16/26
4.4↳ Yards per pass4.6
0↳ Interceptions thrown0
3-17↳ Sacks-yards lost5-20
87Rushing93
23↳ Rushing attempts29
3.8↳ Yards per rush3.2
1-2Red zone(made-att)1-2
6-29Penalties6-45
1Turnovers0
1↳ Fumbles lost0
0↳ Interceptions thrown0
0Defensive / special teams TDs0
28:07Possession31:53

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why BAL shows 23 attempts and 19 rush plays.

BALWhat it cost themCLE

−5.0EPA lost to turnovers0.0
−3.3EPA lost to sacks−7.4
−3.7EPA lost to penalties−8.2

A strip-sack counts in both the sack row and the turnover row.

BALEarly vs late downsCLE

−0.31(40)Early downs(1st–2nd) EPA / play−0.12(44)
25%↳ Success rate41%
+0.41(17)Late downs(3rd–4th) EPA / play−0.14(19)
53%↳ Success rate47%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
BAL
Tyler Huntley19/3116510386.1+0.14−1.337%8.8
CLE
Deshaun Watson16/2616400579.6−0.21−0.838%8.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
BAL
Derrick HenryRB175803.4−0.5229%
Tyler HuntleyQB52805.6−0.0960%
CLE
Jaleel McLaughlinRB94104.6−0.0256%
Deshaun WatsonQB82903.6+0.0263%
Audric EstiméRB91912.1−0.1244%
Michael BurtonRB1202.0+2.10100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
BAL · 31 team targets
Zay FlowersWR11666035.5%28+0.0655%9.66.0
Josh CuevasTE5444116.1%21+1.3080%8.28.8
Ja'Kobi LaneWR5440016.1%7+1.1580%11.28.0
Justice HillRB33909.7%21−0.44100%−4.03.0
Mark AndrewsTE31409.7%0−0.6433%6.31.3
Derrick HenryRB11203.2%5−0.38100%−3.02.0
Devontez WalkerWR20006.5%0−0.380%28.00.0
Rashod BatemanWR10003.2%0−0.680%10.00.0
CLE · 25 team targets
Jerry JeudyWR4469016.0%15+1.47100%13.517.3
KC ConcepcionWR6437024.0%17+0.1167%9.26.2
Denzel BostonWR5115020.0%0−0.4020%17.43.0
Jaleel McLaughlinRB4414016.0%13−0.22100%0.33.5
Tylan WallaceWR111204.0%13+0.70100%−1.012.0
Harold Fannin Jr.TE319012.0%5−1.0133%3.33.0
Blake WhiteheartTE11804.0%1+0.58100%7.08.0
Michael BurtonRB10004.0%0−0.790%−2.00.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.