WEEK 6 · SUN OCT 18FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

BUFEfficiencyLV

+0.19(65)EPA / play(plays)+0.13(66)
+0.32(39)↳ Passing+0.31(46)
−0.01(26)↳ Rushing−0.28(20)
48%Success rate45%
51%↳ Passing52%
42%↳ Rushing30%
35%1st down rate36%
38%↳ Passing43%
31%↳ Rushing20%
7(11%)Explosive plays(rate)6(9%)
4(10%)↳ Passing(20+ yd completion)4(9%)
3(12%)↳ Rushing(10+ yd run)2(10%)
+2(TO +1, expl +1)Toxic differential(turnovers + explosives)−2(TO −1, expl −1)

BUFTeam statsLV

231st downs24
13↳ Passing 1st downs16
8↳ Rushing 1st downs4
2↳ 1st downs from penalties4
4-11↳ 3rd down efficiency7-12
0-0↳ 4th down efficiency0-0
64Total plays61
345Total yards378
10Total drives10
5.4Yards per play6.2
242Passing313
23/33↳ Comp/Att23/41
6.9↳ Yards per pass7.6
0↳ Interceptions thrown1
2-13↳ Sacks-yards lost0-0
103Rushing65
29↳ Rushing attempts20
3.6↳ Yards per rush3.3
3-5Red zone(made-att)2-5
7-72Penalties7-62
0Turnovers1
0↳ Fumbles lost0
0↳ Interceptions thrown1
0Defensive / special teams TDs0
31:48Possession28:12

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so BUF has 65 plays there and 64 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why BUF shows 29 attempts and 26 rush plays.

BUFWhat it cost themLV

0.0EPA lost to turnovers−5.0
−3.5EPA lost to sacks0.0
−6.3EPA lost to penalties−7.5

A strip-sack counts in both the sack row and the turnover row.

BUFEarly vs late downsLV

+0.17(53)Early downs(1st–2nd) EPA / play−0.05(53)
47%↳ Success rate42%
+0.26(12)Late downs(3rd–4th) EPA / play+0.84(13)
50%↳ Success rate62%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
BUF
Josh Allen23/33255202112.6+0.28+5.750%6.4
LV
Kirk Cousins23/4131321086.7+0.28−9.749%8.6

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
BUF
James CookRB229514.30.0041%
Josh AllenQB2402.0+0.0250%
Ray DavisRB1404.0+0.03100%
Ty JohnsonRB1303.0−0.280%
LV
Mike Washington Jr.RB94304.8−0.1322%
Ashton JeantyRB102212.2−0.3840%
Dylan LaubeRB1000.0−0.730%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
BUF · 30 team targets
Keon ColemanWR6459120.0%10+0.8967%14.79.8
James CookRB3358010.0%66+1.68100%−2.719.3
Dalton KincaidTE8738026.7%33−0.1388%1.94.8
Josh PalmerWR213706.7%1+0.9650%23.518.5
Khalil ShakirWR6434120.0%32+0.4367%4.55.7
Ty JohnsonRB222406.7%22+1.98100%1.012.0
Ray DavisRB11503.3%3+0.01100%2.05.0
Dawson KnoxTE11003.3%5−0.80100%−5.00.0
Skyler BellWR10003.3%0−0.700%16.00.0
LV · 39 team targets
Tre TuckerWR7597217.9%10+1.2971%15.413.9
Michael MayerTE9795023.1%68+0.2878%3.910.6
Brock BowersTE9470023.1%24+0.3644%12.87.8
Ashton JeantyRB6436015.4%34+0.3967%3.26.0
Jalen NailorWR419010.3%0−0.4525%13.32.3
Mike Washington Jr.RB11702.6%6+0.34100%1.07.0
Cody WhiteWR20005.1%0−1.080%6.50.0
Dylan LaubeRB11−102.6%0−1.19100%−1.0−1.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.