WEEK 6 · SUN OCT 18FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

PITEfficiencyTB

−0.16(76)EPA / play(plays)−0.28(74)
−0.21(55)↳ Passing−0.29(53)
−0.04(21)↳ Rushing−0.24(21)
38%Success rate31%
38%↳ Passing32%
38%↳ Rushing29%
29%1st down rate23%
29%↳ Passing25%
29%↳ Rushing19%
3(4%)Explosive plays(rate)6(8%)
0(0%)↳ Passing(20+ yd completion)2(4%)
3(14%)↳ Rushing(10+ yd run)4(19%)
−2(TO +1, expl −3)Toxic differential(turnovers + explosives)+2(TO −1, expl +3)

PITTeam statsTB

221st downs17
14↳ Passing 1st downs9
6↳ Rushing 1st downs7
2↳ 1st downs from penalties1
5-15↳ 3rd down efficiency6-19
0-1↳ 4th down efficiency1-2
76Total plays73
300Total yards224
15Total drives14
3.9Yards per play3.1
211Passing122
33/49↳ Comp/Att22/43
3.9↳ Yards per pass2.5
1↳ Interceptions thrown2
5-42↳ Sacks-yards lost5-42
89Rushing102
22↳ Rushing attempts25
4.0↳ Yards per rush4.1
2-4Red zone(made-att)1-2
5-62Penalties4-38
1Turnovers2
0↳ Fumbles lost0
1↳ Interceptions thrown2
0Defensive / special teams TDs0
38:36Possession31:24

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why PIT shows 22 attempts and 21 rush plays.

PITWhat it cost themTB

−5.3EPA lost to turnovers−10.1
−8.0EPA lost to sacks−6.1
−2.6EPA lost to penalties−3.5

A strip-sack counts in both the sack row and the turnover row.

PITEarly vs late downsTB

−0.09(58)Early downs(1st–2nd) EPA / play−0.32(53)
40%↳ Success rate28%
−0.39(18)Late downs(3rd–4th) EPA / play−0.18(21)
33%↳ Success rate38%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
PIT
Aaron Rodgers33/4925321584.8−0.26+5.637%4.1
TB
Jalon Daniels22/4316412549.0−0.33−15.031%6.3

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
PIT
Jaylen WarrenRB145003.6−0.1036%
Rico DowdleRB74005.7+0.0843%
TB
Bucky IrvingRB194602.4−0.3321%
Jalon DanielsQB43909.8+1.1575%
Kenny GainwellRB21708.5+0.64100%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
PIT · 44 team targets
DK MetcalfWR151193034.1%41+0.1973%7.96.2
Germie BernardWR121187127.3%69+0.0892%1.87.3
Jaylen WarrenRB422809.1%20+0.1050%1.07.0
Darnell WashingtonTE6425113.6%6−0.6367%4.24.2
Pat FreiermuthTE321106.8%3−0.5967%5.03.7
Rico DowdleRB43909.1%13−0.3675%−2.82.3
TB · 41 team targets
Emeka EgbukaWR16748139.0%20−0.7244%8.53.0
Ted Hurst IIIWR6340014.6%3+0.2150%13.06.7
Chris Godwin Jr.WR8437019.5%19−0.0150%6.84.6
Bauer SharpTE112102.4%0+1.42100%21.021.0
Tez JohnsonWR32707.3%7−0.6667%2.02.3
Kenny GainwellRB11702.4%13−0.35100%−6.07.0
Cade OttonTE21404.9%1+0.2150%−2.02.0
Bucky IrvingRB32307.3%7−0.5167%−3.01.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.