WEEK 6 · THU OCT 15FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

SEAEfficiencyDEN

−0.09(83)EPA / play(plays)−0.11(59)
−0.08(58)↳ Passing−0.15(33)
−0.12(25)↳ Rushing−0.07(26)
40%Success rate29%
40%↳ Passing27%
40%↳ Rushing31%
29%1st down rate22%
28%↳ Passing21%
32%↳ Rushing23%
6(7%)Explosive plays(rate)1(2%)
2(3%)↳ Passing(20+ yd completion)0(0%)
4(16%)↳ Rushing(10+ yd run)1(4%)
+2(TO −3, expl +5)Toxic differential(turnovers + explosives)−2(TO +3, expl −5)

SEATeam statsDEN

241st downs13
14↳ Passing 1st downs5
9↳ Rushing 1st downs6
1↳ 1st downs from penalties2
7-17↳ 3rd down efficiency3-14
1-1↳ 4th down efficiency1-1
82Total plays57
353Total yards168
12Total drives13
4.3Yards per play2.9
240Passing94
27/51↳ Comp/Att17/27
4.3↳ Yards per pass3.2
2↳ Interceptions thrown0
5-38↳ Sacks-yards lost2-13
113Rushing74
26↳ Rushing attempts28
4.3↳ Yards per rush2.6
1-2Red zone(made-att)2-2
7-75Penalties8-42
3Turnovers0
1↳ Fumbles lost0
2↳ Interceptions thrown0
0Defensive / special teams TDs0
35:38Possession29:29

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so SEA has 83 plays there and 82 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why SEA shows 26 attempts and 25 rush plays.

SEAWhat it cost themDEN

−10.9EPA lost to turnovers0.0
−10.1EPA lost to sacks−2.4
−9.4EPA lost to penalties−5.5

A strip-sack counts in both the sack row and the turnover row.

SEAEarly vs late downsDEN

−0.07(64)Early downs(1st–2nd) EPA / play−0.10(44)
38%↳ Success rate27%
−0.22(18)Late downs(3rd–4th) EPA / play−0.16(15)
44%↳ Success rate33%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
SEA
Sam Darnold27/5127802552.6−0.10−4.638%8.7
DEN
Bo Nix17/2710700271.1−0.21−0.927%3.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
SEA
Emanuel WilsonRB145203.7+0.0443%
George HolaniRB52014.0+0.2340%
Velus Jones Jr.RB42005.0+0.0650%
Sam DarnoldQB21909.5+0.9150%
DEN
J.K. DobbinsRB174112.4−0.2812%
RJ HarveyRB62514.2+0.3983%
Tyler BadieRB1606.0+2.90100%
Bo NixQB3301.0−0.820%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
SEA · 46 team targets
Jaxon Smith-NjigbaWR1612134034.8%25+0.7275%11.48.4
Rashid ShaheedWR8566017.4%160.0063%16.18.3
Cooper KuppWR10550021.7%12−0.0150%7.75.0
AJ BarnerTE431608.7%6−0.3975%4.34.0
Tory HortonWR5113010.9%7−0.5920%5.62.6
Emanuel WilsonRB10002.2%0−0.850%−4.00.0
Eric SaubertTE10002.2%0−0.850%−3.00.0
Velus Jones Jr.RB11−102.2%5−0.95100%−6.0−1.0
DEN · 24 team targets
RJ HarveyRB4331016.7%38+0.5175%−5.07.8
Jaylen WaddleWR7424029.2%9−0.3157%7.03.4
Courtland SuttonWR3219012.5%6+0.3567%10.06.3
Marvin Mims Jr.WR4213016.7%13−0.0250%9.83.3
Evan EngramTE221308.3%5+0.64100%4.06.5
J.K. DobbinsRB335012.5%15−0.50100%−3.31.7
Troy FranklinWR11204.2%1−0.48100%1.02.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.