WEEK 7 · SUN OCT 25FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CINEfficiencyBAL

+0.35(53)EPA / play(plays)−0.08(67)
+0.60(34)↳ Passing+0.07(41)
−0.11(19)↳ Rushing−0.32(26)
58%Success rate42%
65%↳ Passing54%
47%↳ Rushing23%
40%1st down rate25%
41%↳ Passing32%
37%↳ Rushing15%
4(8%)Explosive plays(rate)2(3%)
3(9%)↳ Passing(20+ yd completion)2(5%)
1(5%)↳ Rushing(10+ yd run)0(0%)
+3(TO +1, expl +2)Toxic differential(turnovers + explosives)−3(TO −1, expl −2)

CINTeam statsBAL

211st downs17
12↳ Passing 1st downs13
7↳ Rushing 1st downs3
2↳ 1st downs from penalties1
6-11↳ 3rd down efficiency9-16
0-0↳ 4th down efficiency0-2
51Total plays65
357Total yards359
10Total drives10
7.0Yards per play5.5
284Passing276
22/30↳ Comp/Att23/34
9.2↳ Yards per pass7.3
0↳ Interceptions thrown1
1-8↳ Sacks-yards lost4-22
73Rushing83
20↳ Rushing attempts27
3.6↳ Yards per rush3.1
5-5Red zone(made-att)0-3
1-15Penalties10-57
0Turnovers1
0↳ Fumbles lost0
0↳ Interceptions thrown1
0Defensive / special teams TDs0
25:00Possession35:00

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CIN has 53 plays there and 51 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why CIN shows 20 attempts and 19 rush plays.

CINWhat it cost themBAL

0.0EPA lost to turnovers−6.0
−0.6EPA lost to sacks−7.3
−1.4EPA lost to penalties−6.7

A strip-sack counts in both the sack row and the turnover row.

CINEarly vs late downsBAL

+0.38(42)Early downs(1st–2nd) EPA / play−0.21(47)
60%↳ Success rate36%
+0.23(11)Late downs(3rd–4th) EPA / play+0.21(20)
55%↳ Success rate55%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CIN
Joe Burrow22/30292401143.3+0.59+15.563%7.8
BAL
Tyler Huntley23/3429811492.5+0.09−1.855%7.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CIN
Chase BrownRB113903.5+0.0145%
Samaje PerineRB41614.0−0.1375%
Joe BurrowQB21206.0+0.63100%
Tahj BrooksRB3602.0−0.710%
BAL
Derrick HenryRB174502.6−0.3512%
Rasheen AliRB41904.8−0.0750%
Tyler HuntleyQB31204.0−0.9467%
Justice HillRB3702.3−0.1333%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CIN · 28 team targets
Tee HigginsWR76148125.0%25+1.7186%19.621.1
Ja'Marr ChaseWR7562125.0%28+0.8371%9.68.9
Erick AllTE3326010.7%20+0.64100%2.08.7
Drew SampleTE222417.1%23+1.58100%0.512.0
Chase BrownRB5419017.9%15−0.3380%−0.43.8
Mitchell TinsleyWR11703.6%3+0.39100%4.07.0
Mike GesickiTE11613.6%0+1.42100%6.06.0
Dohnte MeyersWR20007.1%0−1.340%2.50.0
BAL · 34 team targets
Zay FlowersWR118137132.4%101+0.5473%5.612.5
Josh CuevasTE323508.8%38−0.1667%0.711.7
Rashod BatemanWR4233011.8%8+0.5850%22.88.3
Justice HillRB4326011.8%29−0.0375%−0.86.5
Ja'Kobi LaneWR5325014.7%0+0.2860%9.85.0
Mark AndrewsTE4323011.8%11+0.0975%9.85.8
LaJohntay WesterWR111502.9%20+1.31100%−5.015.0
Derrick HenryRB21405.9%5+0.0650%2.02.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.