WEEK 7 · SUN OCT 25FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

CLEEfficiencyTEN

+0.16(70)EPA / play(plays)−0.08(63)
+0.05(41)↳ Passing+0.01(33)
+0.31(29)↳ Rushing−0.18(30)
56%Success rate40%
56%↳ Passing36%
55%↳ Rushing43%
37%1st down rate25%
37%↳ Passing30%
38%↳ Rushing20%
11(16%)Explosive plays(rate)5(8%)
6(15%)↳ Passing(20+ yd completion)1(3%)
5(17%)↳ Rushing(10+ yd run)4(13%)
+6(TO 0, expl +6)Toxic differential(turnovers + explosives)−6(TO 0, expl −6)

CLETeam statsTEN

261st downs18
15↳ Passing 1st downs10
10↳ Rushing 1st downs6
1↳ 1st downs from penalties2
5-11↳ 3rd down efficiency5-13
0-0↳ 4th down efficiency1-2
66Total plays62
491Total yards322
11Total drives10
7.4Yards per play5.2
308Passing181
25/36↳ Comp/Att20/31
8.3↳ Yards per pass5.7
1↳ Interceptions thrown1
1-0↳ Sacks-yards lost1-0
183Rushing141
29↳ Rushing attempts30
6.3↳ Yards per rush4.7
3-5Red zone(made-att)2-4
8-48Penalties5-35
2Turnovers2
1↳ Fumbles lost1
1↳ Interceptions thrown1
0Defensive / special teams TDs0
31:14Possession28:46

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so CLE has 70 plays there and 66 in the official total above.

CLEWhat it cost themTEN

−8.8EPA lost to turnovers−6.8
−0.9EPA lost to sacks−1.1
−8.3EPA lost to penalties−5.6

A strip-sack counts in both the sack row and the turnover row.

CLEEarly vs late downsTEN

+0.19(58)Early downs(1st–2nd) EPA / play−0.09(48)
57%↳ Success rate40%
0.00(12)Late downs(3rd–4th) EPA / play−0.06(15)
50%↳ Success rate40%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
CLE
Deshaun Watson25/3630801184.0+0.07+6.958%8.2
TEN
Cam Ward20/3118101166.7+0.01+1.636%7.7

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
CLE
Quinshon JudkinsRB179625.6+0.2247%
Dylan SampsonRB64507.5+0.2167%
Deshaun WatsonQB31916.3+0.88100%
TEN
Tony PollardRB2512935.2−0.1152%
Michael CarterRB3702.3−0.300%
Cam WardQB2502.5−0.280%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
CLE · 35 team targets
KC ConcepcionWR108129028.6%82+0.7880%11.012.9
Harold Fannin Jr.TE9691025.7%60−0.0767%4.210.1
Dylan SampsonRB333208.6%42+0.88100%−3.310.7
Denzel BostonWR8327022.9%8−0.8938%16.83.4
Jerry JeudyWR4421011.4%3+0.06100%4.55.3
Quinshon JudkinsRB11802.9%8+0.51100%0.08.0
TEN · 30 team targets
Carnell TateWR7569023.3%31+0.2971%9.69.9
Elic AyomanorWR7344023.3%2+0.3743%10.06.3
Tony PollardRB3326010.0%23+0.48100%1.08.7
Gunnar HelmTE4324013.3%14+0.3675%7.86.0
Wan'Dale RobinsonWR647020.0%13−0.7267%5.31.2
Michael CarterRB11703.3%5+0.96100%2.07.0
Daniel BellingerTE21406.7%4−1.1550%16.02.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.