WEEK 8 · SUN NOV 1FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

TENEfficiencyCIN

+0.16(77)EPA / play(plays)+0.15(74)
+0.23(50)↳ Passing+0.34(57)
+0.02(27)↳ Rushing−0.47(17)
51%Success rate58%
58%↳ Passing65%
37%↳ Rushing35%
30%1st down rate39%
34%↳ Passing44%
22%↳ Rushing24%
8(10%)Explosive plays(rate)7(9%)
5(10%)↳ Passing(20+ yd completion)6(11%)
3(11%)↳ Rushing(10+ yd run)1(6%)
+3(TO +2, expl +1)Toxic differential(turnovers + explosives)−3(TO −2, expl −1)

TENTeam statsCIN

231st downs29
14↳ Passing 1st downs22
7↳ Rushing 1st downs5
2↳ 1st downs from penalties2
5-12↳ 3rd down efficiency7-10
1-2↳ 4th down efficiency0-1
70Total plays70
440Total yards510
14Total drives14
6.3Yards per play7.3
282Passing435
26/40↳ Comp/Att38/48
6.7↳ Yards per pass8.5
0↳ Interceptions thrown3
2-22↳ Sacks-yards lost3-27
158Rushing75
28↳ Rushing attempts19
5.6↳ Yards per rush3.9
3-4Red zone(made-att)5-6
10-73Penalties8-67
2Turnovers4
2↳ Fumbles lost1
0↳ Interceptions thrown3
0Defensive / special teams TDs0
32:11Possession32:12

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so TEN has 77 plays there and 70 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why TEN shows 28 attempts and 27 rush plays.

TENWhat it cost themCIN

−10.7EPA lost to turnovers−15.9
−8.0EPA lost to sacks−5.9
−7.7EPA lost to penalties−7.1

A strip-sack counts in both the sack row and the turnover row.

TENEarly vs late downsCIN

+0.09(60)Early downs(1st–2nd) EPA / play+0.06(60)
48%↳ Success rate58%
+0.31(15)Late downs(3rd–4th) EPA / play+0.67(13)
53%↳ Success rate62%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
TEN
Cam Ward26/40304202104.6+0.15−1.054%7.4
CIN
Joe Burrow38/48462533115.5+0.37+16.966%9.4

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
TEN
Tony PollardRB2111725.6+0.0333%
Cam WardQB74105.9+0.6571%
CIN
Chase BrownRB125504.6−0.4933%
Samaje PerineRB41002.5+0.0650%
Joe BurrowQB31013.3−0.2633%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
TEN · 39 team targets
Gunnar HelmTE9576023.1%42+0.4256%7.08.4
Chimere DikeWR6571115.4%17+0.6183%13.711.8
Wan'Dale RobinsonWR7657117.9%24+0.1986%5.68.1
Daniel BellingerTE4336010.3%16+0.5975%5.59.0
Elic AyomanorWR5334012.8%12+0.4360%9.46.8
Tony PollardRB5320012.8%21−0.1360%−0.84.0
Calvin RidleyWR311007.7%4−0.0833%10.03.3
CIN · 47 team targets
Tee HigginsWR1110155223.4%37+1.4491%11.014.1
Ja'Marr ChaseWR1611141134.0%50+0.2769%13.68.8
Mike GesickiTE6476112.8%30+0.1167%14.012.7
Chase BrownRB9846019.1%52−0.0989%−0.25.1
Dohnte MeyersWR333406.4%11+0.79100%7.711.3
Samaje PerineRB11902.1%8+0.64100%1.09.0
Jack EndriesTE11112.1%0+1.37100%1.01.0

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.