WEEK 9 · SUN NOV 8FINAL

Shaded = the better side of each row. Rows with no clear “better” (plays, drives, attempts, penalties, possession) aren’t shaded. Efficiency, What it cost them and Early vs late downs use the nflfastR/rbsdm play filter, so a team’s EPA/play here can differ from its season figure on the team pages; Team stats follows the official box-score conventions instead.

NYGEfficiencyPHI

−0.06(66)EPA / play(plays)−0.24(69)
+0.17(38)↳ Passing−0.21(48)
−0.37(28)↳ Rushing−0.31(21)
30%Success rate26%
37%↳ Passing27%
21%↳ Rushing24%
23%1st down rate19%
32%↳ Passing23%
11%↳ Rushing10%
6(9%)Explosive plays(rate)4(6%)
3(8%)↳ Passing(20+ yd completion)1(2%)
3(11%)↳ Rushing(10+ yd run)3(14%)
+3(TO +1, expl +2)Toxic differential(turnovers + explosives)−3(TO −1, expl −2)

NYGTeam statsPHI

151st downs13
9↳ Passing 1st downs7
5↳ Rushing 1st downs4
1↳ 1st downs from penalties2
6-17↳ 3rd down efficiency5-18
1-1↳ 4th down efficiency1-3
64Total plays66
243Total yards220
12Total drives13
3.8Yards per play3.3
163Passing128
18/27↳ Comp/Att18/34
4.9↳ Yards per pass3.1
0↳ Interceptions thrown0
6-35↳ Sacks-yards lost7-41
80Rushing92
31↳ Rushing attempts25
2.6↳ Yards per rush3.7
1-1Red zone(made-att)1-1
9-86Penalties6-56
0Turnovers1
0↳ Fumbles lost1
0↳ Interceptions thrown0
0Defensive / special teams TDs0
34:45Possession25:15

Why the play counts differ. Efficiency counts every run and dropback the way nflfastR and rbsdm.com do, including sacks, scrambles, plays wiped out by penalties and 2-point tries, so NYG has 66 plays there and 64 in the official total above. Rushing attempts count kneel-downs and QB scrambles, while rush plays are the designed runs in that efficiency set, which is why NYG shows 31 attempts and 28 rush plays.

NYGWhat it cost themPHI

0.0EPA lost to turnovers−4.6
−9.0EPA lost to sacks−11.8
−7.4EPA lost to penalties−7.3

A strip-sack counts in both the sack row and the turnover row.

NYGEarly vs late downsPHI

−0.22(47)Early downs(1st–2nd) EPA / play−0.27(47)
28%↳ Success rate19%
+0.33(19)Late downs(3rd–4th) EPA / play−0.22(21)
37%↳ Success rate38%

Passing

PlayerC/ATTYDSTDINTSCKRTGEPA/DBCPOESUCC%aDOT
NYG
J.J. McCarthy12/1912700582.6−0.01+0.931%10.8
Jameis Winston6/871101141.1+0.52+21.650%8.1
PHI
Joe Milton III18/3416900766.9−0.30−12.024%8.0

Rushing

PlayerCARYDSTDYPCEPA/CARSUCC%
NYG
Devin SingletaryRB213101.5−0.5314%
J.J. McCarthyQB32307.7+0.4533%
Gregory DesrosiersRB32006.7+0.3167%
Jameis WinstonQB21105.5+1.48100%
PHI
Joe Milton IIIQB96407.1+0.2444%
Saquon BarkleyRB132211.7−0.3515%
Elijah MitchellRB3602.0−0.320%

Receiving

PlayerTGTRECYDSTDTGT%YACEPA/TGTCATCH%aDOTY/TGT
NYG · 27 team targets
Darnell MooneyWR4354014.8%7+1.4875%15.013.5
Isaiah LikelyTE6553122.2%31+0.6683%3.88.8
Malik NabersWR8543029.6%12+0.1063%10.35.4
Malachi FieldsWR5340018.5%6+0.7360%12.28.0
Devin SingletaryRB328011.1%12−0.7267%−0.72.7
Jalin HyattWR10003.7%0−0.570%46.00.0
PHI · 33 team targets
Makai LemonWR9661027.3%13+0.2867%8.66.8
Dallas GoedertTE6550018.2%21+0.2383%9.38.3
Darius CooperWR8225024.2%4−0.4925%14.03.1
Elijah MitchellRB4320012.1%26−0.4775%−1.85.0
Marquise BrownWR111603.0%0+0.22100%16.016.0
Eli StowersTE10003.0%0−0.460%3.00.0
Grant CalcaterraTE10003.0%0−0.700%−6.00.0
Saquon BarkleyRB10003.0%0−0.590%6.00.0
Elijah MooreWR21−306.1%0−0.7450%3.0−1.5

Player lines won’t always add up to team totals. TGT% is a share of the team targets above — the throws charged to a receiver — not of the pass attempts in Team stats, so the two counts can differ. Yards gained after a lateral belong to no receiver, and runs by receivers and kneel-downs don’t appear in the rushing table.