Arizona Cardinals at Kansas City Chiefs

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ARICardinals3-5 · away
ATWeek 11Sun Nov 22 · 1:00 PM ET
KCChiefs5-2 · home
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ARI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

KC DEFENSEwhat it allows
Overall
−0.007
19th
EPA / play
KC defense by 6 places
−0.018
13thallowed
44.1%
13th
Success rate
KC defense by 6 places
41.8%
7thallowed
Passing
+0.027
22nd
Pass EPA / play
KC defense by 8 places
+0.064
14thallowed
46.4%
18th
Pass success rate
Even · 3 places apart
46.0%
15thallowed
4.5%
31st
Explosive pass rate
KC defense by 19 places · clear edge
6.9%
12thallowed
5.7%
12th
Sack rate
ARI offense by 19 places · clear edge
3.6%
31stmade
Rushing
−0.072
11th
Rush EPA / play
Even · 1 place apart
−0.152
10thallowed
39.8%
16th
Run success rate
KC defense by 12 places
34.8%
4thallowed
7.5%
26th
Explosive run rate
KC defense by 18 places · clear edge
9.0%
8thallowed
19.9%
22nd
Stuff rate
KC defense by 11 places
19.7%
11thmade
Turnovers
8.9%
T-10th
Turnovers
Even · 2 places apart
13.5%
8thtakeaways
Downs
+0.036
14th
Early downs EPA (1st–2nd)
KC defense by 5 places
−0.048
9thallowed
−0.140
27th
Late downs EPA (3rd–4th)
KC defense by 10 places
+0.049
17thallowed

SHAPE VS SHAPE

ARI offense over KC defense

Explosive pass31st v 12thPass success18th v 15thSacks12th v 31stTurnoversT-10th v 8thStuffs22nd v 11thRun success16th v 4thExplosive run26th v 8th
  • ARI offense
  • KC defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 1, defense on 4, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the grey ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Arizona Cardinals
QBARI
Jacoby Brissett
EPA / dropback
−0.06
CPOE
−0.3
Pass yards
1,719
TD–INT
10-7
RBARI
Jeremiyah Love
Carries
76
Rush yards
268
EPA / carry
−0.15
Success
40.8%
RBARI
Tyler Allgeier
Carries
72
Rush yards
323
EPA / carry
−0.09
Success
31.9%
TEARI
Trey McBride
Targets
86
Rec yards
544
TD
5
EPA / target
+0.29
WRARI
Michael Wilson
Targets
81
Rec yards
486
TD
2
EPA / target
−0.01
WRARI
Kendrick Bourne
Targets
38
Rec yards
263
TD
0
EPA / target
+0.18
WRARI
Marvin Harrison Jr.
Targets
21
Rec yards
125
TD
2
EPA / target
+0.18
Kansas City Chiefs
QBKC
Patrick Mahomes
EPA / dropback
+0.15
CPOE
+1.6
Pass yards
1,795
TD–INT
12-4
RBKC
Kenneth Walker III
Carries
141
Rush yards
770
EPA / carry
+0.07
Success
44.7%
RBKC
Emmett Johnson
Carries
20
Rush yards
77
EPA / carry
−0.05
Success
45.0%
TEKC
Travis Kelce
Targets
42
Rec yards
410
TD
2
EPA / target
+0.52
WRKC
Xavier Worthy
Targets
41
Rec yards
230
TD
1
EPA / target
−0.06
WRKC
Rashee Rice
Targets
25
Rec yards
243
TD
2
EPA / target
+0.26
TEKC
Noah Gray
Targets
16
Rec yards
173
TD
1
EPA / target
+0.64

Every rank is among all 32 teams in 2026, through Week 8 (ARI has played 8 games, KC 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.