Baltimore Ravens at Carolina Panthers

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BALRavens4-4 · away
ATWeek 11Sun Nov 22 · 1:00 PM ET
CARPanthers3-4 · home
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BAL OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

CAR DEFENSEwhat it allows
Overall
+0.017
15th
EPA / play
Even · 4 places apart
+0.033
19thallowed
45.0%
12th
Success rate
BAL offense by 8 places
44.4%
20thallowed
Passing
+0.089
16th
Pass EPA / play
Even · 2 places apart
+0.089
18thallowed
47.7%
14th
Pass success rate
BAL offense by 8 places
47.2%
22ndallowed
7.0%
21st
Explosive pass rate
CAR defense by 18 places · clear edge
4.2%
3rdallowed
8.8%
27th
Sack rate
Weakness on weakness · 2 places apart
4.4%
29thmade
Rushing
−0.080
12th
Rush EPA / play
BAL offense by 13 places · clear edge
−0.051
25thallowed
41.2%
13th
Run success rate
Even · 2 places apart
40.3%
15thallowed
14.2%
7th
Explosive run rate
BAL offense by 15 places · clear edge
12.0%
22ndallowed
20.1%
24th
Stuff rate
Even · 2 places apart
15.2%
26thmade
Turnovers
8.9%
T-10th
Turnovers
Even · 2 places apart
12.2%
12thtakeaways
Downs
+0.062
11th
Early downs EPA (1st–2nd)
BAL offense by 14 places · clear edge
+0.050
25thallowed
−0.139
26th
Late downs EPA (3rd–4th)
CAR defense by 14 places · clear edge
−0.034
12thallowed

SHAPE VS SHAPE

BAL offense over CAR defense

Explosive pass21st v 3rdPass success14th v 22ndSacks27th v 29thTurnoversT-10th v 12thStuffs24th v 26thRun success13th v 15thExplosive run7th v 22nd
  • BAL offense
  • CAR defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 2, defense on 1, 4 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Baltimore Ravens
QBBAL
Tyler Huntley
EPA / dropback
−0.03
CPOE
+0.9
Pass yards
727
TD–INT
4-1
RBBAL
Derrick Henry
Carries
158
Rush yards
632
EPA / carry
−0.12
Success
38.6%
RBBAL
Justice Hill
Carries
24
Rush yards
155
EPA / carry
+0.16
Success
41.7%
WRBAL
Zay Flowers
Targets
58
Rec yards
608
TD
3
EPA / target
+0.44
TEBAL
Mark Andrews
Targets
41
Rec yards
218
TD
1
EPA / target
−0.06
WRBAL
Rashod Bateman
Targets
29
Rec yards
288
TD
1
EPA / target
+0.61
WRBAL
Ja'Kobi Lane
Targets
14
Rec yards
89
TD
0
EPA / target
+0.28
Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18

Every rank is among all 32 teams in 2026, through Week 8 (BAL has played 8 games, CAR 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.