Carolina Panthers at Tampa Bay Buccaneers

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CARPanthers3-4 · away
ATWeek 12Mon Nov 30 · 8:15 PM ET
TBBuccaneers3-5 · home
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CAR OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

TB DEFENSEwhat it allows
Overall
+0.013
16th
EPA / play
TB defense by 14 places · clear edge
−0.150
2ndallowed
41.7%
24th
Success rate
TB defense by 21 places · clear edge
40.0%
3rdallowed
Passing
+0.066
18th
Pass EPA / play
TB defense by 16 places · clear edge
−0.138
2ndallowed
43.3%
23rd
Pass success rate
TB defense by 18 places · clear edge
42.7%
5thallowed
7.5%
15th
Explosive pass rate
TB defense by 8 places
5.5%
7thallowed
7.7%
22nd
Sack rate
Even · 2 places apart
5.6%
24thmade
Rushing
−0.089
16th
Rush EPA / play
TB defense by 12 places
−0.171
4thallowed
38.7%
19th
Run success rate
TB defense by 14 places · clear edge
35.1%
5thallowed
10.7%
15th
Explosive run rate
TB defense by 6 places
9.4%
9thallowed
16.0%
10th
Stuff rate
Even · 4 places apart
22.1%
6thmade
Turnovers
9.9%
15th
Turnovers
TB defense by 12 places
16.5%
3rdtakeaways
Downs
+0.066
9th
Early downs EPA (1st–2nd)
Even · 2 places apart
−0.067
7thallowed
−0.139
25th
Late downs EPA (3rd–4th)
TB defense by 22 places · clear edge
−0.386
3rdallowed

SHAPE VS SHAPE

CAR offense over TB defense

Explosive pass15th v 7thPass success23rd v 5thSacks22nd v 24thTurnovers15th v 3rdStuffs10th v 6thRun success19th v 5thExplosive run15th v 9th
  • CAR offense
  • TB defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 0, defense on 5, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Carolina Panthers
QBCAR
Bryce Young
EPA / dropback
+0.06
CPOE
−0.2
Pass yards
1,921
TD–INT
13-5
RBCAR
Chuba Hubbard
Carries
118
Rush yards
540
EPA / carry
+0.07
Success
46.6%
RBCAR
AJ Dillon
Carries
17
Rush yards
43
EPA / carry
−0.56
Success
23.5%
WRCAR
Tetairoa McMillan
Targets
65
Rec yards
569
TD
2
EPA / target
+0.36
WRCAR
Jalen Coker
Targets
44
Rec yards
363
TD
3
EPA / target
+0.19
TECAR
Darren Waller
Targets
25
Rec yards
209
TD
3
EPA / target
+0.34
TECAR
Tommy Tremble
Targets
24
Rec yards
155
TD
2
EPA / target
+0.18
Tampa Bay Buccaneers
QBTB
Baker Mayfield
EPA / dropback
−0.23
CPOE
−0.9
Pass yards
679
TD–INT
3-2
RBTB
Bucky Irving
Carries
147
Rush yards
728
EPA / carry
0.00
Success
42.2%
RBTB
Kenny Gainwell
Carries
58
Rush yards
289
EPA / carry
+0.01
Success
46.6%
WRTB
Emeka Egbuka
Targets
49
Rec yards
240
TD
2
EPA / target
−0.26
WRTB
Chris Godwin Jr.
Targets
35
Rec yards
243
TD
0
EPA / target
+0.19
TETB
Cade Otton
Targets
30
Rec yards
186
TD
0
EPA / target
+0.16
WRTB
Ted Hurst III
Targets
24
Rec yards
168
TD
1
EPA / target
−0.01

Every rank is among all 32 teams in 2026, through Week 8 (CAR has played 7 games, TB 8). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.