Chicago Bears at Detroit Lions

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CHIBears5-2 · away
ATWeek 12Thu Nov 26 · 1:00 PM ET
DETLions5-2 · home
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CHI OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

DET DEFENSEwhat it allows
Overall
+0.052
9th
EPA / play
CHI offense by 21 places · clear edge
+0.122
30thallowed
47.0%
8th
Success rate
CHI offense by 17 places · clear edge
46.1%
25thallowed
Passing
+0.154
9th
Pass EPA / play
CHI offense by 20 places · clear edge
+0.216
29thallowed
51.0%
6th
Pass success rate
CHI offense by 22 places · clear edge
50.0%
28thallowed
9.1%
6th
Explosive pass rate
CHI offense by 24 places · clear edge
9.4%
30thallowed
6.9%
20th
Sack rate
DET defense by 12 places
7.7%
8thmade
Rushing
−0.082
13th
Rush EPA / play
Even · 4 places apart
−0.096
17thallowed
41.8%
12th
Run success rate
Even · 2 places apart
37.2%
10thallowed
11.1%
13th
Explosive run rate
CHI offense by 15 places · clear edge
14.2%
28thallowed
17.7%
16th
Stuff rate
Even · 2 places apart
17.2%
18thmade
Turnovers
14.1%
24th
Turnovers
Even · same rank
9.3%
24thtakeaways
Downs
+0.003
18th
Early downs EPA (1st–2nd)
CHI offense by 8 places
+0.053
26thallowed
+0.202
6th
Late downs EPA (3rd–4th)
CHI offense by 25 places · clear edge
+0.353
31stallowed

SHAPE VS SHAPE

CHI offense over DET defense

Explosive pass6th v 30thPass success6th v 28thSacks20th v 8thTurnovers24th v 24thStuffs16th v 18thRun success12th v 10thExplosive run13th v 28th
  • CHI offense
  • DET defense
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 3, defense on 1, 3 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Chicago Bears
QBCHI
Caleb Williams
EPA / dropback
+0.32
CPOE
+9.0
Pass yards
1,020
TD–INT
5-1
RBCHI
D'Andre Swift
Carries
116
Rush yards
476
EPA / carry
−0.06
Success
44.0%
RBCHI
Kyle Monangai
Carries
60
Rush yards
324
EPA / carry
+0.10
Success
41.7%
WRCHI
Luther Burden III
Targets
47
Rec yards
491
TD
2
EPA / target
+0.31
TECHI
Colston Loveland
Targets
42
Rec yards
244
TD
2
EPA / target
−0.04
WRCHI
Rome Odunze
Targets
38
Rec yards
381
TD
0
EPA / target
+0.43
WRCHI
Kalif Raymond
Targets
31
Rec yards
244
TD
1
EPA / target
+0.48
Detroit Lions
QBDET
Jared Goff
EPA / dropback
+0.24
CPOE
+1.1
Pass yards
1,964
TD–INT
15-1
RBDET
Jahmyr Gibbs
Carries
157
Rush yards
773
EPA / carry
−0.02
Success
49.0%
RBDET
Sione Vaki
Carries
27
Rush yards
121
EPA / carry
−0.10
Success
40.7%
WRDET
Amon-Ra St. Brown
Targets
76
Rec yards
571
TD
5
EPA / target
+0.31
WRDET
Jameson Williams
Targets
44
Rec yards
437
TD
5
EPA / target
+0.54
TEDET
Sam LaPorta
Targets
44
Rec yards
367
TD
3
EPA / target
+0.74
WRDET
Isaac TeSlaa
Targets
21
Rec yards
197
TD
0
EPA / target
+0.37

Every rank is among all 32 teams in 2026, through Week 8 (CHI has played 7 games, DET 7). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.