Cincinnati Bengals at Miami Dolphins

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CINBengals2-2 · away
ATWeek 5Sun Oct 11 · 1:00 PM ET
MIADolphins0-4 · home
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CIN OFFENSEwhat it does

The red marker slides toward the unit with the better league rank. The farther from the middle, the bigger the rank gap.

MIA DEFENSEwhat it allows
Overall
+0.046
10th
EPA / play
CIN offense by 18 places · clear edge
+0.092
28thallowed
44.7%
14th
Success rate
CIN offense by 11 places
46.7%
T-25thallowed
Passing
+0.110
14th
Pass EPA / play
CIN offense by 15 places · clear edge
+0.276
29thallowed
47.8%
14th
Pass success rate
CIN offense by 14 places · clear edge
51.5%
28thallowed
7.9%
14th
Explosive pass rate
CIN offense by 9 places
9.0%
23rdallowed
5.4%
14th
Sack rate
CIN offense by 15 places · clear edge
3.4%
29thmade
Rushing
−0.104
18th
Rush EPA / play
MIA defense by 9 places
−0.137
9thallowed
37.7%
17th
Run success rate
Even · same rank
40.7%
17thallowed
10.4%
18th
Explosive run rate
Even · 3 places apart
11.1%
15thallowed
17.1%
16th
Stuff rate
MIA defense by 11 places
22.9%
5thmade
Turnovers
10.3%
13th
Turnovers
CIN offense by 10 places
7.9%
23rdtakeaways
Downs
+0.013
14th
Early downs EPA (1st–2nd)
Even · 4 places apart
+0.014
18thallowed
+0.152
10th
Late downs EPA (3rd–4th)
CIN offense by 20 places · clear edge
+0.400
30thallowed

SHAPE VS SHAPE

CIN offense over MIA defense

Explosive pass14th v 23rdPass success14th v 28thSacks14th v 29thTurnovers13th v 23rdStuffs16th v 5thRun success17th v 17thExplosive run18th v 15th
  • CIN offense
  • MIA defense
  • ranks 5+ apart
  • middle of the league

Of the 7 spokes: offense is 5+ places higher on 4, defense on 1, 2 within 4 places.

Both shapes are drawn by league rank, so the outer ring is 1st on every spoke and the amber ring is the middle of the league. Where the solid shape reaches past the dashed one, the offense ranks higher. Each label shows offense rank v defense rank.

MAIN PLAYERS

Cincinnati Bengals
QBCIN
Joe Burrow
EPA / dropback
+0.12
CPOE
+5.6
Pass yards
1,171
TD–INT
7-3
RBCIN
Chase Brown
Carries
58
Rush yards
207
EPA / carry
−0.11
Success
37.9%
RBCIN
Samaje Perine
Carries
13
Rush yards
42
EPA / carry
−0.29
Success
15.4%
WRCIN
Tee Higgins
Targets
39
Rec yards
401
TD
1
EPA / target
+0.63
WRCIN
Ja'Marr Chase
Targets
28
Rec yards
212
TD
3
EPA / target
+0.56
WRCIN
Dohnte Meyers
Targets
16
Rec yards
129
TD
0
EPA / target
+0.12
TECIN
Mike Gesicki
Targets
15
Rec yards
155
TD
3
EPA / target
+1.02
Miami Dolphins
QBMIA
Malik Willis
EPA / dropback
−0.11
CPOE
−8.8
Pass yards
712
TD–INT
1-2
RBMIA
De'Von Achane
Carries
34
Rush yards
127
EPA / carry
−0.17
Success
35.3%
RBMIA
Ollie Gordon II
Carries
29
Rush yards
148
EPA / carry
+0.04
Success
24.1%
WRMIA
Malik Washington
Targets
28
Rec yards
219
TD
0
EPA / target
−0.05
WRMIA
Chris Bell
Targets
13
Rec yards
92
TD
0
EPA / target
+0.01
TEMIA
Greg Dulcich
Targets
12
Rec yards
90
TD
0
EPA / target
+0.22
WRMIA
Caleb Douglas
Targets
10
Rec yards
113
TD
0
EPA / target
+0.35

Every rank is among all 32 teams in 2026, through Week 5 (CIN has played 4 games, MIA 4). A defense is ranked on what its opponents did, so allowing less ranks higher; for sacks, takeaways and stuffs, making more ranks higher.

Tied teams share a place here, as on the team radars (T-7th and T-7th, then 9th). The Team Stats table numbers its rows one by one, so a tied team can carry a different number there.

An edge only compares two season ranks: defense rank minus offense rank. 0 to 4 places apart is called even, 5 to 12 a lean, 13 or more a clear edge. It is not a prediction and not a win probability.

These numbers add up every game’s box score, the same play filter as Team Stats and the team radars. A team’s EPA/play here can differ from the figure in its team page header and on Team Tiers, which count plays differently.

Every rate adds up the team’s box scores for the season. A pass play is any dropback, including sacks and scrambles. QB scrambles of 10+ yards count as explosive runs but not as designed runs, so a team with long scrambles can run high on Explosive run.

Stuff rate leaves out kneel-downs, two-point tries and runs wiped out by a penalty; Run success and Explosive run keep two-point tries and penalty-wiped runs, as the Team Stats page does.

Explosive plays are completions of 20+ yards and runs of 10+ (QB scrambles count as runs). The rush explosive rate divides by designed runs only, so a team with long scrambles can run high.

Sacks ÷ (pass attempts + sacks) · Turnovers ÷ drives · Runs for no gain or a loss ÷ designed runs

Players: the quarterback with the most dropbacks, the two backs with the most carries and the four wide receivers or tight ends with the most targets. A traded player is listed with the team he has played most for. Names open the player page.